麻豆传媒映画

Research Impact:




Professor Ts Dr Tan Wee Hoe

Professor

Academic Qualifications

PhD in Education
Master of Multimedia (E-Learning Technologies)
Bachelor of Multimedia (Honours) Film & Animation
Certificate in Philosophical Studies
Certificate of TRIZ Level 3 Practitioner
General Translation Certification Course

Areas of Interest
Academic Research Methodology
Algorithm for Measuring Creativity
Creative Multimedia Studies
Educational Technology
Gamification and Game-based Learning
Innoprenuership and Intrapreneurship
Multimedia Design (Serious Games & Animation)
Problem-Solving Skills (TRIZ & POPS)
Professional Bodies

No. Professional Bodies Position Year
1 Persatuan Humphrey Fellows’ Malaysia Honorary Assistant Secretary Since 2022
2 Fulbright Alumni Association of Malaysia Executive Committee Member Since 2020
3 Serious Games Association, Singapore Vice Chairperson of tde Administrative Committee Since 2020
4 Game Development Council of Malaysia Vice Chairperson Since 2019

Current Teaching and Administrative Responsibilities

NoCourseLevel
PostgraduateUndergraduate
Ph. DMaster
1Technology in Curriculum Development PGCE 
2Film Studies  BA (Hons) Mass Communication
3Video Editing  

Working Experience

No.Name of employerPosition heldFieldYear
StartEnd
1麻豆传媒映画
University
ProfessorNew Media &
Education
Jan 2024present
2麻豆传媒映画
University
Deputy Director,
International Institute of
Science Diplomacy &
Sustainability
Higher EducationOct 2023present
3麻豆传媒映画
University
Head of Research &
Postgraduate Studies
Higher Education
Management
Aug 2022Oct 2023
4麻豆传媒映画
University
Director, CAQA /
Associate Professor
Quality Assurance /
New Media &
Education
20222022
5UPSITutor, Senior Lecturer,
Associate Professor
Educational &
Multimedia
Technology
Nov 2007Aug 2022
6UniKLInstructor / Specialist,
Lecturer
MultimediaJun 2004Nov 2007
7POV Sdn. Bhd.3D AnimatorMultimediaJun 2003Feb 2004
8Multimedia UniversityResearch AssistantMultimediaOct 2001Jun 2004

Conferences and Training

No.Conferences/TrainingTitleYear
1 Forum Panellist, International Forum on New Inclusive Asia 2023, The Belt and Road Initiative, Strengthening Connectivity for Common Development and Prosperity, 27 Nov Enhancing Multilateral Dialogue: The Pivotal Role of Science Diplomacy in Global Development Initiative2023
2 Forum Panellist, International Conference on Education 3.0, UNITAR International University, 22 Nov Navigating Education and Professionalism in the Evolving AI Charged Landscape: Challenges and Opportunities2023
3 Chairperson, Global Higher Education Forum, Universiti Sains Malaysia, 15 – 16 Nov Advancing Equity through Higher Education Policy: A Way Forward2023
4 Keynote Speaker, The 21st Century Teaching and Learning Symposium, 麻豆传媒映画 Schools Developing Future Leaders and Inspiring Global Citizens through 21st Century Education2023
5 Invited Speaker, Program Bengkel Guru 2023 Bersempena Sambutan Hari Guru dan Hari Raya, UNITAR International University Transforming Classroom Learning with AI2023
6 Invited Speaker, Centre of Excellence for Learning and Teaching, 麻豆传媒映画 University. Developing Micro-credential Courses with Game-Based Learning2023
7 Forum Panelist, AIESEC Roadshow Event, AIESEC Malaysia Current State of Higher Education Post- Pandemic2022
8 Trainer, FPT Vietnam Mobility Program, 麻豆传媒映画 University Gamification Activity: Wartime Designers2022
9 Trainer, FPT Vietnam Mobility Program, 麻豆传媒映画 University Gamification Activity: No Dice with Death2022
10 Invited Speaker, Jabatan Perkhidmatan Awam Malysia, sponsored by UNITAR International University at Johor Bahru, Malaysia Instructional Technology for Adult Learning: Feasible Technologies for Trainers and Managers of Public Training Entities2022
11 Trainer, Supervision Training Session, conducted for the Faculty of Social Sciences and Liberal Arts (FOSSLA), 麻豆传媒映画 University. 1. Resources and Software for Supervisors 2. Facilitating the Transition from Undergraduate to Postgraduate Studies2022
12 Trainer, Institute of Graduate Studies, UPSIPresentation Skills Workshop2022
13 Invited Speaker, Hub for Innovative Teaching and Learning (HITeL), UiTM, Malaysia Innovative T&L Webinar: Bridging Fun Learning to Teaching – Seven Principles of Learner-Centric Emotional Gamification2022
14 Invited Speaker, PhD Education Talk, conducted for FOSSLA, 麻豆传媒映画 University Types of Quasi-experimental Designs for Educational Studies2022
15 Trainer, Kuala Lumpur Federal Territory Education Department Creating Digital Interactive Stories through Twine (Mereka Cipta Cerita Digital Interaktif Menerusi Twine)2021
16 Invited Speaker, Hua Xia International School & Sek Men Universal Hua Xia, Malaysia, 24 Jul Make Every Lesson Counts: How to Facilitate Learning through Fun Activities2021
17 Invited Speaker, Fulbright Alumni Association Malaysia, 13 Jul Knowledge Sharing with Malaysian Hubert H. Humphrey Fellowship Alumnus2021
18 Trainer, Virtual Workshop on e Gamification Content Development, Universiti Sains Islam Malaysiae-Gamification Content Development2021
19 Trainer, Research and Publication – Intensive FRGS Training, UNITAR International University, Malaysia Research and Publication – Intensive FRGS Training2021
20 Trainer, Serious Games Association, Singapore, online via Zoom Serious Games Design Virtual Workshop2020
21 Forum Panellist, UNITAR International University, Malaysia, 11 Nov Education in a World Promoting Shared Prosperity: A Virtual Conference2020
22 Forum Panellist, Gaming4 Humanity, Malaysia, 10 Oct Ocean Series: Surf the Purpose, Sand the Message2020
23 Forum Panellist, Malaysia Digital Economy Corporation (MDEC), online via Microsoft Team, 25 Aug. Games in Education: Good or Bad? Level Up Spacebar Beyond Entertainment2020
24 Invited Speaker, Irish Conference of Game-Based Learning, 24-26 Jun, online via Zoom Gamified gamification training for teacher trainers: a case of Utopian Pedagogic School of Innovation2020
25 Forum Panellist, Online Webinar via Google Meet, UPSI, Malaysia, 03 Apr Pelaksanaan Gamifikasi dalam Pembelajaran Secara Dalam Talian (Practicing gamification in online learning)2020
26 Forum Panellist, Youthopia, Kuala Lumpur, Malaysia, 12 Feb Future of Education: What the next decade holds for our children?2020
27 Academic Enhancement and Leadership Development Centre, Universiti Malaya, Malaysia Game-Based Learning for Higher Education Workshop
28 Invited Speaker, 马来西亚华校董事联合 会总会, [United Chinese School Committees’ Association of Malaysia ], Kuala Lumpur, Malaysia, 30 Nov – 1 Dec 拓宽教育前路:观念、方法与务实 [Expanding the road of education forward: Concepts, Methods and Practicality]2019
29 Invited Speaker, Faculty of Medicine and Health Sciences Biennial Medical and Scientific Conference, Universiti Tunku Abdul Rahman (UTAR), Malaysia, 4-5 Jul Gamification of Medical Education: Prospect and Potential2019
30 Presenter, The first webinar session, Serious Games Association, Singapore, 29 Mar How serious games can be digital medicine?2019
31Trainer, UPSIGamification Course for Lecturers2019
32 Presenter, Malaysian-American Commission on Educational Exchange (MACEE), Malaysia, 21 Dec. FY2017/2018 Humphrey Fellowship Debriefing Session2018
33 Invited Speaker, Gamification Seminar 2018, myCapsule Space, UNIMAS, Malaysia, 12 Dec Getting Neuron Family into Classroom: A Work in Progress2018
34 Trainer, 6th SingHealth Serious Games Conference, SingHealth Academic, Singapore General Hospital Campus, Singapore, 26 Oct How Serious Games Can be Digital Medicine in the U.S.A.?2018
35 Invited Speaker, Program Wacana Inovasi, organized by Research Management & Innovation Centre (RMIC), UPSI, Malaysia, 17 Oct. How to Commercialize in Education, Innovation and Technology? Lessons Learned from Universities in U.S.A.,2018
36 Trainer, Department of Social Studies and Citizenship, Faculty of Humanity Science, UPSI, Malaysia, 30 Aug. Innovation in Teaching – Gamification Workshop2018
37 Invited Speaker, Asia Pacific University of Technology and Innovation (APU), Malaysia, 13 Aug Exploring the Challenges and Prospects of Education 4.0 through the Humphrey Fellowship Program2018
38 Presenter, Humphrey Fellow Country Presentation at Osher Lifelong Learning Institute (OLLI) at Penn State, USA, 16 Apr.Malaysia: Tanah Tumpah Darahku2018
39 Presenter, 2017-2018 Humphrey Fellowship Program Capstone Project Poster Session, PSU, USA, 05 Apr.Center for Serious Games2018
40 Presenter, Penn State Symposium for Teaching & Learning with Technology, PSU, USA, 17 Mar. Teaching Principles of Inventive Problem Solving Using a Mobile Puzzle Game2018
41 Trainer, Penn State Google Education Summit, Krause Innovation Studio, PSU, USA Building an ePortfolio with Google Site: How to Plan, Build and Maintain ePortfolio2017
42 Presenter, Humphrey Fellow Current Events in Home Country, College of Education, PSU, USA, 09 Nov.Affordable Housing for Youth2017
43 Presenter, Global Leadership Forum, organized by Institute of International Education, Washington D.C., USA, 29 Oct – 02 Nov.Soft Skills Pay the Bills2017
44 Speaker, Humphrey Fellow Secondary Schools in Home Country, College of Education, PSU, USA, 05 Sep.Secondary Schools in Malaysia2017
45 Trainer, Singapore General Hospital, SingHealth, Singapore, 05 Jul.Introduction to Gamification2017
46 Invited Speaker, Singapore Gamification Day, Serious Games Asia Society, Singapore, 17 Nov. The Importance of Serious Games Validation and Evaluation2016
47 Trainer, Universiti Sabah Malaysia, Sabah, Malaysia Gamification @ UMS for Higher Education Programme2016
39 Presenter, National STEM Educator Colloquium, Universiti Malaysia Terengganu, Terengganu, Malaysia.Gamification for STEM Education2016
40 Host, UPSI Education Research Laboratory, UPSI, Malaysia, 06 May The First UPSI Gamification Seminar & Exhibition2016
41 Invited Speaker, Department of Polytechnic Education, Politeknik Sultan Salahuddin Abdul Aziz Shah, Shah Alam, Selangor, Malaysia, 19 Apr. Pedagogical Approach for Online TVET Learning Environment2016
42 Trainer, Workshop for Postgraduate Students & Academics in Faculty of Management & Economics, UPSI, Malaysia, 01 Mar.Gamification in Education2016
43 Invited Speaker, Series of Research & Practice-based Seminar, Nottingham University Malaysia Campus, Semenyih, Selangor, Malaysia, 24 Jun. The prospect of Game-based Learning and Educational Games in Malaysia2015
44 Presenter, Faculty of Technical and Vocational Education, at UPSI Education Research Laboratory, UPSI, Malaysia, 01 Apr.TRIZ Talk2015
45 Keynote Speaker, Career Talk Programme, Universiti Teknologi MARA, Tapah Campus, Perak, Malaysia, 01 Mar. Something you always wanted to know about game development2015
46 Presenter, The International Conference on Computer Science, Computer Engineering, and Education Technologies (CSCEET2014), Asia Pacific University of Technology and Innovation (APU), Kuala Lumpur, Malaysia, 18 Nov. Gamification of Teaching and Learning Activity: Prospect and Challenges of Mobile Game-based Learning2014
47 Presenter, International Conference of Physical Education and Sports, UPSI, Shah Alam, Malaysia, 29 Oct. Technology in Physical Education and Sports: The Potential and Challenges from TRIZ Perspective2014
48 Presenter, International Drug Prevention and Rehabilitation Conference (PREVENT 2014), Universiti Sains Islam Malaysia (USIM), Nilai, Malaysia, 16 Oct. Drug Prevention Education through a Mobile Game: Fight For Future 2.02014
49 Presenter, Mesyuarat Majlis Kerjasama Ketuaketua Pusat Pengajaran & Pembelajaran IPTA Malaysia (MAGNETIC) ke-26, Universiti Malaysia Kelantan, Kota Bharu, Malaysia, 04 Jun.UPSI Game-based Learning2014
50UPSI, MalaysiaPreparing Interactive Lecture Notes
51 Speaker, Syarahan Malim 3/2014, BPAQ, UPSI, Malaysia, 12 Mar. Game-based Learning: The Potential and Challenges2014
52 Presenter, International Conference of Integrated Knowledge (ICIK), Monash University, Sunway, Malaysia, 20 Dec. Overcoming Systematic Shortage of ICT Talents in Malaysia: Potential TRIZ Solutions2013
53 Speaker, Simposium Amalan Terbaik Pengajaran & Pembelajaran IPTA, organized by Malaysian Higher Education Teaching and Learning Council (MAGNETIC) at Universiti Kebangsaan Malaysia (UKM), Bangi, Malaysia, 27 Sep. Game-based learning – An evolution of tomorrow’s education: An insight gained through a consultation work with Knowledge Nation Inc. in Silicon Valley2012
54 Keynote Speaker, Mini Seminar on Multimedia Computing, organized by Kolej PolyTech MARA Ipoh, Malaysia, 17 May. Multimedia Computing as a Growing Field in Malaysia2012
55 Lecture delivered to students of the Bachelor of Education (Chinese Language) programme, UPSI, Malaysia, 20 Nov. 动画制作与翻译(Animation Production and Translation)2011
56 Trainer, Kursus Persediaan Cuti Belajar, anjuran Bahagian Sumber Manusia, UPSI, Malaysia, 31 Mar. Perkongsian Pengalaman – Persediaan dan Cabaran2011
57 Lecture delivered to students of the Bachelor of Education (Chinese Language) programme, UPSI, Malaysia, 30 Mar. 以游戏为基的教学(Game-based teaching and learning)2011
58 Presenter, Ekspo Penyelidikan dan Inovasi (EKSPIN), anjuran UPSI, Malaysia, 22-23 Mar. Spiral research model in an educational study2011
59 Presenter, Early Career Researchers Conference, organised by British Educational Research Association (BERA), Univ. of Warwick, UK, 01 Sep. Reflection and meta-reflection in doctoral studies2010
60 Presenter, Maths Education Doctoral Day, WIE, University of Warwick, UK, 24 May. Spiral Research Model for game-based learning studies: a pragmatic educational research design in practice2010
61 Presenter, British Computing Society, Nottingham & Derby Branch, UK, 17, May. Game-based learning: A doctoral research in the UK2010
62 Presenter, Joint organised by the Innovation, Knowledge and Organisational Networks Research Centre, Warwick Business School & the Learning Games Network (University of Brighton), University of Warwick, UK, 24 Mar. Justifying the benefits, effectiveness and efficiency of game-based learning. The value of games in learning: showing the benefits of serious games workshop2010
63 Speaker, Warwick Postgraduate Research Café Scientifique, Univ. of Warwick, UK, 24 Feb. Exploring the educational potential of game-based learning through the eyes of game industry practitioners2010
64 Speaker, Warwick Game Design Society, University of Warwick, UK, 11 Feb. Studying game-based learning: My research journey2010
65 Presenter, Sixth Conference on Technology, Knowledge and Society, Freie Universitat Berlin, Germany, 15-17 Jan. Exploring the educational potential of game-based learning through the eyes of game industry practitioners2010
66 Presenter, WIE Symposium, WIE, University of Warwick, UK, 10 Nov. In search of research methodology: a doctoral research design journey2009
67 Presenter, Graduate School, University of Warwick, UK, 09 & 23 Oct. Keys to success as a postgraduate researcher. Postgraduate Researcher Induction: Kick Start Your Research2009
68 Presenter, the 6th Postgraduate International Student Conference, School of Education, University of Leicester, UK, 02 Jul. Making a difference? The impact of educational research on theory, practice and policy2009
69 Trainer, Collaboration between University of Warwick and Specialist Schools, UK. Warwick Young Researchers Programme2009
70 Speaker, First PhD Forum of Chinese Students and Scholars Association UK, 30 May, 2009, University of Nottingham, Nottingham, UK. Deep learning and innovative skills development: a potential solution to education dilemma in China.2009
71 Presenter, WIE Symposium, University of Warwick, UK, 31 Oct. Examining the potential of game-based learning through the eyes of trainee teachers2008
72 Trainer, A workshop organised for Secondary Maths Trainee Teachers of Warwick Institute of Education, UK, 03 Jul. Game-based Learning Workshop: Exploring the Potential of Games2008
73 Presenter, WIE Symposium, University of Warwick, UK, 14 Mar. Meta-learning in new media: a study of game-based learning systems2008
74 Presenter, MIIT Mini Seminar, UniKL City Campus, Malaysia, 27-28 Mar. E-Learning, Globalization and The Art of War2007
75 Presenter, 1st MIIT Colloquium, UniKL City Campus, Malaysia, 16 May. The Effectiveness of Learning Management Systems: A Study on UniKL IIM E-Learning Portal2007
76 Invited Speaker, Orientation Camp of the 20th batch Sin Chew Daily Youth Reporter, 9 Dec, 2005, SRJK (C) Pei Wah, Seremban, NS, Malaysia, 09 Dec. The influence of experience gained when I was a youth reporter towards my current career2005
77 Invited Speaker, ASEAN Seminar of E Learning, Sunway Resort Hotel, Selangor, Malaysia, 08 Dec.The E-Learning Marketplace in UniKL2005
78 Presenter, 3rd Knowledge Fair, Faculty of Creative Multimedia, MMU, Malaysia, 10 Jul. The Future of e-Learning in Malaysia - Sustainability for the Present & Challenges for the Future2005

Research

No.Title of ProjectGrant/FundAmountRoleStatus
1Gamification of CiteSpace as a learning strategy for visualizing literature review among postgraduate studentsResearch Excellence and Innovation Grant (REIG) 2022 Cycle 2 offered by 麻豆传媒映画 University.RM24,622Project LeaderIn progress
2Merapatkan perbezaan dalam kefahaman membaca melalui kualiti kebolehbacaan bahan bagi meningkatkan pencapaian literasi murid murid miskin B40Fundamental Research Grant Scheme (FRGS), Ministry of Higher Education MalaysiaRM60,000Co-researcherCompleted in 2023
3Gamification-based Training Kit for Product oriented Problem Solving among Grassroots Innovators in MalaysiaPrototype Development Research Grant Scheme (PRGS), Ministry of Higher Education MalaysiaRM92,200Project Leader (up to Aug 2022) Co-researcher (Sep 2022 – Aug 2023)Completed in 2023
4A Novel Game-Based Learning Assessment Framework of Ubiquitous Computational ThinkingFundamental Research Grant Scheme (FRGS), Ministry of Higher Education MalaysiaRM63,040Co-researcherCompleted in 2022
5Effects of KNeoWorld Technology-based Learning among Primary School Pupils in Malaysia: A Pilot StudyKNeoMedia Limited, AustraliaRM60,000Principal InvestigatorCompleted in 2019
6Digital Invention Game as a Learning Tool for Young Malaysian Inventors to Design ProductsUPSI Teaching and Learning Innovation GrantRM9,000Project LeaderCompleted in 2019
7Kit Gamifikasi dan Latihan Penyelesaian Masalah Secara Inventif PRGS, Ministry of Higher Education Malaysia Berasaskan Permainan (Gamification and Game-Based Inventive Problem-Solving Training Kit)PRGS, Ministry of Higher Education MalaysiaRM58,000Project LeaderCompleted in 2019
8A Novel Algorithm for Assessing Fundamental Creativity in Product oriented Problem-solving among Grassroots InnovatorsFundamental Research Grant Scheme (FRGS), Ministry of Higher Education Malaysia.RM50,000Project LeaderCompleted in 2019
9Kit Simulasi dan Latihan Pendidikan Pemikiran Positif Berdasarkan Kemahiran Berfikir Aras Tinggi (KBAT)Fundamental Research Grant Scheme (FRGS), Ministry of Higher Education MalaysiaRM92,339Co-researcherCompleted in 2018
10Interactive Piano Classroom: The Effects of Game-based Multisensory Learning Approaches on Undergraduate Music StudentsUPSI Research Grant Project, MalaysiaRM9,490Co-researcherCompleted in 2017
11Developing a prototype speaking game for Malaysian University English Test for postsecondary students in Malaysia education systemUPSI Research Grant ProjectRM5,885Co-researcherCompleted in 2017
12Development of Technology Acceptance Model (TAM) for LearnSoftware Open Video Sharing SiteEducation Research Laboratory Grant (GP-MPPU), UPSI, MalaysiaRM15,000Co-researcherCompleted in 2015
13Learning Mathematics through games in primary school classroom: A potential remedial approach for academically weak studentsUPSI Research Grant ProjectRM7942Project LeaderCompleted in 2015
14e-Rakan: The Virtual Gateway on Teaching Malay Language OnlineGP-MPPU, UPSI, MalaysiaRM19,330Co-researcherCompleted in 2015
15Developing a prototype game for learning principles of inventive problem-solving among teenagers through field testingPRGS, Ministry of Higher Education MalaysiaRM217,789Project LeaderCompleted in 2016
16Development of a Teacher Education Model for Preparing Quality Teachers for the Future”, Niche Research Grant Scheme,Niche Research Grant Scheme (NRGS), Ministry of Higher Education, MalaysiaRM5,000,000Programme CoordinatorCompleted
17Examining How Malaysian School Children Learn TRIZ through A Mobile GameUniversiti Malaya Research Partner ProgrammeRM30,700Co-Principal InvestigatorCompleted in 2014
18Examining Modality Principles of Instructional Screencast for Learning 3D Modeling SoftwareResearch Acculturation Grant Scheme (RAGS), Ministry of Higher Education, MalaysiaRM52,300Project LeaderCompleted in 2015
19The Affordances & Challenges of Improvised Interactive Instructional (3Is) Tool in Diversified Lower Primary Teaching Practices: Initial StudyRAGS, Ministry of Higher Education, MalaysiaRM40,000Co-researcherCompleted in 2015
20Creating A Drug Prevention Game for Malaysian Teenagers: An Innovative Primary Prevention ApproachUPSI Research Grant ProjectRM6,334Project LeaderCompleted in 2014
213D Talking-Head Mobile Phone App: A Study on Modality Effects on Pronunciation of Difficult to Pronounce English WordsRAGS, Ministry of Higher Education, MalaysiaRM46,600Co-researcherCompleted 2014
22Exploring the potential of games and gamebased learning through the eyes of teacher trainersUPSI Research Grant ProjectRM7,256Principal ResearcherCompleted 2012
23The GRID Architecture of E-Learning Marketplace in UniKLUniKL Short-term Grant research projectRM19,000Project LeaderCompleted in 2007
24The effectiveness factors of learning management systems: UniKL IIM E Learning PortalUniKL Short-term Grant research projectRM10,000Co-researcherCompleted in 2006

Publications

  • Tan, B. S., Tan, W. H., Ahmad Zamzuri, M. A. (in press). The Effects of Game-based learning on soft skills development for undergraduate students: A systematic literature review. Malaysian Journal of Learning and Instruction.
  • Dai, Z., Tan, W. H., Wang, S., & Xue, J. (in press). Tactile Perception in Aesthetic Evaluation: A Systematic Review. Journal of Aesthetic Education.
  • Ji, J., Tan, W. H., & Shi, W. Q. (2023). Fostering sustainability in China’s Textile Industry: The Role of Education for Sustainable Development. Visions for Sustainability, 20, 1-25. https://doi.org/10.13135/2384-8677/7915
  • Zhang, J., Zhang, Z., Peng, S., Veloo, A., Bailey, R. P., & Tan, W. H. (2023). Psychometric properties of the Chinese version of Sport Anxiety Scale-2. Frontiers in Psychology, 14:1260253. https://doi.org/10.3389/fpsyg.2023.1260253
  • Lu, H., & Tan, W. H. (2023). The challenge of globalization trends to musical diversity(全球化趋势对音乐多样性的挑战). Modern Music, 10, 27-29.
  • Dai, Z., Tan, W. H., Ren, S., Zhang, M., Amini, M., & Wang, S. (2023). Systematic review: Factors influencing creativity in the design discipline and assessment criteria. International Journal of Evaluation and Research in Education, 12(3), 1440-1448. https://doi.org/10.11591/ijere.v12i3.24530
  • Jiang, H., Cheng, K. W., & Tan, W. H. (2023). The cultivation of children’s musical creative practical competency: A literature review. Thinking Skills and Creativity, 48, 101309. https://doi.org/10.1016/j.tsc.2023.101309
  • Zhao, Y., Tan, W.H., Nian, Z., Li, Z., & Liu, K. (2023). Design thinking as a case-based learning for college general education courses. Migration Letters. 20, 628-646.
  • Liu, K., Tan, W. H., & Erni Marlina, S. (2023). Effects of pervasive game on behavioral intention towards fitness among older adults in Henan: An empirical study. Educational Gerontology, 49(8) https://doi.org/10.1080/03601277.2023.2244793
  • Liu, K., Tan, W. H., & Erni Marlina, S. (2023). The Design and Development of Interactive Pervasive Game: Systematic Literature Review. JMIR Serious Games. 11, e42878 https://doi.org/10.2196/42878
  • Liu, K., Tan, W. H., & Erni Marlina, S. (2022). Exploring the Effects of Pervasive Games on Fitness among Older Persons in Henan. Malaysian Journal of Medicine and Health Sciences, 18, Supp. 20, 101-102.
  • Liu, K., Tan, W. H., & Erni Marlina, S. (2022). Undergraduate Students’ Perceived Success Factors on Learning: An Online Flipped Classroom for Designing Pervasive Games. Journal of ICT in Education, 9(1), 1-15.
  • Hiew, J. Y. K., Mohamad Yatim, M. H., Tan, W. H., Wong, Y. S. (2021). Developing a game-based learning assessment framework towards ubiquitous computational thinking among undergraduate students. Journal of ICT in Education, 8(4), 130-144.
  • Mohamad Yatim, M. H. & Tan, W. H. (2021). Evaluating game-playing activities of a MOBA game with gameplay experience instruments. Turkish Journal of Computer and Mathematics Education, 12(3), 1018-1028.
  • Tan, C. I., Tan, W. H., Siti Fazilah Shamsudin., Navaratnam, S. & Ng, Y. Y. (2022). Investigating the impact of latency in mobile-based multiplayer online battle arena (MOBA) games. International Journal of Creative Multimedia 3(1), 1-16.
  • Tan, B. S., Tan, W. H., & Ahmad Zamzuri Mohamad Ali. (2021). The Study of Using Digital Game-Based Learning to Develop Critical Thinking Skill through Self-Assessment Process. International Journal of Creative Multimedia 2(2), 31-50.
  • Tan, C. I., Tan, W. H., & Maizatul Hayati Mohamad Yatim. (2021). Designing Elements for Immersive User Experience in Educational Games Using the Entertainment Game Development Approach. Review of International Geographical Education Online, 11(4),
    738747. (SCOPUS)
  • Segaran, K., Ahmad Zamzuri Mohamad Ali., & Tan, W. H. (2021). Does Avatar Design in Educational Games Promote a Positive Emotional Experience among Learners? E-Learning and Digital Media, 18(5), 422-440. (SCOPUS).
  • Tan, C. I., Tan, W. H., Lee, J. E. K., Ng, Y. Y. (2021). Exploring user experience from an emotional context when designing immersive games for education. Journal of ICT in Education, 8(1), 10-25.
  • Shanizan Herman Mohd Radzi, Tan, W. H., & Amri Yusoff. (2020). Evaluating the effects of a board game in cognition in learning shipping management for higher education. International Journal of Modern Education, 2(7), 180-201.
  • Tan, C. I., & Tan, W. H. (2020). Exploring the link between the psychological needs and the elements of game design for educational games. Journal of ICT in Education, 7(2), 65-73.
  • Fadilah Abdul Rauf., & Tan, W. H. (2020). Potensi Realiti Terimbuh dalam Aktiviti Mewarna (Potential of Augmented Reality in Colouring Activity: A Study in a Preschool). Southeast Asia Journal of Early Childhood Education, 9(2), 1-10.
  • Tan, W. H. (2020). Student-led gamification in the undergraduate Design History course. International Journal of Creative Multimedia, 1(2), 1-17.
  • Tan, B. S., Tan, W. H., Cho, W. H., & Ahmad Zamzuri Mohamad Ali. (2020). A framework for game-based soft skills development: A case of Inventors of Future. International Journal of Psychosocial Rehabilitation, 24(5), 10571064.
  • Shanizan Herman Mohd Radzi, Tan, W. H., & Amri Yusoff. (2019). Shipping Management Simulation Game for Teaching and Learning in Higher Education: A Quasi-Experimental Study. Malaysian Journal of Learning & Instruction, 16(2), 155-186. (SCOPUS)
  • Segaran, K., Ahmad Zamzuri Mohamad Ali., & Tan, W. H. (2019). Mediating Effects of Avatar on Motivation in Game Based Learning - Review. Online Journal for TVET Practitioners, 4(2), 83-92
  • Adnan, M.; Abdullah, J. M.; Md Ibharim, L. F.; Tan, W. H.; Janan, D.; Abdullah, N.; et al. (2019). Expanding opportunities for STEM subjects teaching and learning: connecting through comics. Malaysia Journal of Medical Sciences, 26(4), 1-7. (SCOPUS)
  • Swaran Singh, C.; Masa Singh, T.S.; Ja’afar, H.; Tan, W.H.; Subramaniam, G.J.; & Abdullah, M.S.H.B. (2019). Developing a prototype speaking game for engineering students at polytechnic in Malaysia. Journal of Engineering Science and Technology, Special Issue, 9-17. (SCOPUS)
  • Segaran, K., Ahmad Zamzuri Mohamad Ali., & Tan, W. H. (2019). 3D game avatar with different realism level - a conceptual framework of mediating effects on motivation in gamebased learning, Journal of Creative Media, Design & Technology (RekaJournal), 2(7), 24-32.
  • Wong, Y. S., Maizatul Hayati Mohamad Yatim., & Tan, W. H. (2018). Learning Object-Oriented Programming Paradigm via Game-Based Learning Game - Pilot Study. The International Journal of Multimedia & Its Application (IJMA), 10(6), 181-197.
  • Tan, W.H. (2018). Comparing Undergraduate Student Perceptions on the Characteristics of Quality Teachers and Future Teachers for Schools in Malaysia. Jurnal Pendidikan Bitara UPSI, 11, 22-32.
  • Norazilawati Abdullah., Mazlini Adnan., Laili Farhana Ibharim., Tan, W.H., Dahlia Janan., Jafri Malin Abdullah., Noorzeliana Idris., Amila Saliza Abdul Wahab. (2018). Development a Year One STEM Comic for Science and Mathematics subjects, Jurnal Pendidikan Sains & Matematik Malaysia, 8(2), 86-96.
  • Swaran Singh, C.; Tan, W.H.; & Jeevi Subramaniam, G. (2018). ESL Students’ Perceptions on the Use of a Prototype Speaking Game for Malaysian University English Test (MUET). Advances Science Letters, 24(11), 8107-8110.
  • Tan, W.H. (2018). Exploring the Impact of Serious Games for Cognitive Functions through the Humphrey Fellowship Program. Malaysian Journal of Medical Sciences, 25(3), 1-6. (SCOPUS) Pachiyappan, S., Tan, W.H., & Ahmad Zamzuri Mohamad Ali. (2017). Gauging student learning attainment through seven variations of instructional screencasts. International Journal of E-Learning and Higher Education, 6, 1-12.
  • Goh, Y.; Mohd Hassan Abdullah.; Tan, W.H. (2017). Developing a Learning-by-Ear Five-Step Process as part of Game-Based Multisenosry Learning Approaches in Group Piano Teaching in Higher Education. International Journal of Academic Research in Business and Social Sciences, 7(11), 1278-1283.
  • Tan, W.H.; & Siti Sumaizan Ramli. (2016). Gamification of Libraries in Universities: Potential Opportunities and Challenges. Journal of Malaysian Librarians, 10, 53-64.
  • Tan, W.H.; Nurul Fazmidar Mohd Noor; & Wang, Y. (2016). Inventive Problem-solving Puzzle Game Design and Development. International Journal of Computational Vision & Robotics, 6(3), 244-256. (SCOPUS)
  • Lee, T.T.; Tan, K.N.; Wong, K.T.; Lin, C.Y.; Tan, W.H. (2016). The potential of WiiMote Interactive Whiteboard as a teaching and learning aid. International Journal of Instructional Technology and Distance Learning, 13(7), 29-38.
  • Wang, Y., Tan, W.H., & Maizatul Hayati, M.Y. (2016). Fight Obesity App: A Proof-of-concept prototype of mobile game-based treatment, International Journal on E-Learning and Higher Education, 5, 135-148.
  • Fadilah, A.R., Tan, W.H., & Khairulanuar, S. (2015). A framework of educational augmented reality apps for improving preschoolers creative thinking. International Journal of Technology and Engineering Studies, 1(2), 3141.
  • Tan, K.N.; Lin, C.Y.; Lee, T.T.; Wong, K.; & Tan, W.H. (2015). Interactive Whiteboard (IWB): A review of literatures on its affordances and benefits. Journal of Research, Policy & Practice of Teachers & Teacher Education, 5(2), 41-49.
  • 陈伟豪. (2015). 马来西亚公立大学的困境. 当代评论, 9(2), 9-15.
  • Ahmad Zamzuri Mohamad Ali.; Kogilathah, S. & Tan, W.H. (2015). Effects of verbal components in 3D talking head on pronunciation learning among non-native speakers. Journal of Educational Technology and Society, 18(2), 313-322. (SCOPUS)
  • Sayed Yusoff Syed Hussain.; Tan, W.H. & Muhammad Zaffwan Idris. (2014). Digital Game based Learning for Remedial Mathematics Students: A New Teaching and Learning Approach in Malaysia. International Journal of Multimedia and Ubiquitous Engineering, 9(11), 325-338. (SCOPUS)
  • Shahrel Nizar Baharom.; Tan, W. H. & Mohammad Zaffwan Idris. (2014). Emotional Design for Games: A Framework for Player-Centric Approach in the Game Design Process. International Journal of Multimedia and Ubiquitous Engineering, 9(10), 387-398. (SCOPUS)
  • Tan, W.H. (2013). Developing aesthetics assessment skills in Bachelor of Design programmes: An introspective account in UPSI. International Journal of Assessment and Evaluation in Education, 3, 92-104.
  • Tan, W.H.; Lin, C.Y. & Wang, Y. (2013). Mandarin Communication Learning app: A proof-of concept prototype of contextual learning. Journal of Research, Policy & Practice of Teachers and Teacher Education, 3(2), 38-48.
  • Tan, W.H. (2013). Game coaching system design and development: A retrospective case study of FPS Trainer. International Journal of Game-Based Learning (IJGBL), 3(2), 77-90. (SCOPUS)
  • Kogilathah, S.; Ahmad Zamzuri Mohamad Ali & Tan W.H. (2013). The Talking-head Animation as Pedagogical Agent in Language Learning: A Review on Instructional Strategy and Media. Malaysian Journal of Distance Education, 15(1), 55-71.
  • Tan, W.H.; Neill, S. & Johnston-Wilder, S. (2012). How do professionals’ attitudes differ between what game-based learning could ideally achieve and what it usually achieves. IJGBL, 2(1), 1-15. (SCOPUS)
  • Tan, W.H.; Johnston-Wilder, S. & Neill, S. (2010). Exploring the educational potential of game based learning through the eyes of game industry practitioners. International Journal of Technology, Knowledge and Society, 6(1), 41-54. (SCOPUS)
  • Tan, W.H. & Richardson, S. (2006). Globalization, e-Learning and The Art of War, The Journal of INTI International Education Group, Special Issue, 149-157.

Anthology

  • Chong, L. T., Zhou, B. X., Zhou, R. P., Chong, K. A., Lls, L. S., Tan, W. H., Tan, S. K., Chong, J. W., Chan, P. L., Wong, D. J. (2020). 冠心——2020 大马社会纪实 . Kuala Lumpur: Yong Peng High School
  • Chan, P. L., Chong, L. T., Liew, W. C., Chin, J. K., Song, B. K., Long, Y. F., Tan, W. H., & Tan, S. K. (2019). 八方云集论教育:以文会友·传承文化. Kuala Lumpur: Yong Peng High School

Modules

  • Tan, W.H., & Maizatul Hayati, M.Y. (2019). Gamification in Education: Game-Based Learning Training Module. Tanjong Malim: Penerbit UPSI. (ISBN: 978-967-2163-86-2)
  • Tan, W.H., Maizatul Hayati, M.Y., Laili Farhana, M.I., & Noraini, I. (2018). Gamification for education Training Module. Tanjong Malim: Penerbit UPSI. (ISBN: 978-967-2159-03-2)

Conference / Proceedings

  • Lu, Z., Ong, E. T., Swaran Singh, C. K., Ng, K. T., & Tan, W. H. (2023). Towards a framework for deeper learning in smart classrooms at higher education institutions in China: A conceptual paper on methodology. Proceedings of the 2nd International Conference on Social Sciences (ICONESS 2023), 22-23 Jul 2023, Purwokerto, Central Java, Indonesia, pp. 451-464.
  • Guan, X., Ng, K. T., Ong, E. T., Tan, W. H. & Anggoro, S. (2023). Towards a framework for deeper learning in smart classrooms at higher education institutions in China: A conceptual paper on methodology. Proceedings of the 2nd International Conference on Social Sciences (ICONESS 2023), 22-23 Jul 2023, Purwokerto, Central Java, Indonesia, pp. 451-464.
  • Liu, K., Tan, W. H., Saari, E. M. (2022). Exploring Middle-aged and Older Adults’ Behavioral Intention for Using Gym in China: A Feasibility Study of Mobile Augmented Reality App. Papar to be presented at the 1st World Engineering, Science and Technology Application Conference (WESTAC), 16-17 Jul 2022. (SCOPUS)
  • Tan, B. S., Tan, W. H., & Ahmad Zamzuri Mohamad Ali. (2020). Instructional design of gamebased product-oriented problem-solving (POPS) training module. Proceeding of the Irish Conference of Game-Based Learning, 24-26 Jun.
  • Wong, Y. S., Maizatul Hayati, M. Y., Tan, W. H., Yap, L. C. (2020). A game-based learning assessment framework for learning ubiquitous computational thinking. In M. E. Auer, H. Hortsch & P. Sethakul (eds.) Proceedings of the International Conference on Interactive Collaborative Learning, 1135, pp. 607-615. (SCOPUS)
  • Tan, B. S., Tan, W. H., & Ahmad Zamzuri Mohamad Ali. (2019). A framework for game-based soft skills development: A case of Inventors of Future. Proceedings of the 6th International Social Sciences Postgraduates Conference, 2 & 3 Dec, UTM, Skudai, Malaysia.
  • Shanizan Herman, M. R.; Tan, W. H.; & Amri Y. (2019). Keberkesanan penggunaan board game dalam kepantasan pembelajaran pengurusan maritim untuk pengajian tinggi. Proceedings of International Conference on Education and Teacher Development (ICEli 2019), 23-25 Jul, Ipoh, Malaysia, pp. 1-5.
  • Shanizan Herman, M. R.; Tan, W. H.; & Amri Y. (2019). The shipping management game: a simulation tool for shipping management. Proceedings of Kuala Lumpur International Communication, Education, Language and Social Sciences 10 (KLiCELS 10), 21 – 22 July 2018. Hotel Bangi-Putrajaya, Bandar Baru Bangi, Malaysia, pp. 1-8
  • Tan, W.H.; Muhammad Amirrul Naim Mohmad Nasir, Muhammad Hamzy Mohd Noor Effendy; Nur Humaira Shahnul Mindano; & Tee, H.Z. (2019). Designers of War: A creative and critical thinking game for undergraduate design students. Proceedings of Penang International Invention, Innovation and Design (PIID 2019), 27 & 28 Mar, UiTM Penang Branch, Permatang Pauh, Malaysia, pp. 188-192.
  • Tan, W.H. & Yong, R. (2018). Mapping ARIZ against conceptual models of how grassroots innovators solve routine problems. Proceedings of MyTRIZ Conference 2018, 29-30 Nov, Multimedia University, Cyberjaya, Malaysia.
  • Wong, Y. S., Maizatul Hayati, M. Y., Tan, W. H. (2018). A propriety game based learning mobile game to learn object-oriented programming – Odyssey of Phoenix. Proceedings of 2017 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2017, pp. 426-431. (SCOPUS)
  • Sayed Yusoff Syed Hussain; Tan, W.H. & Muhammad Zaffwan Idris (2017). Digital game based learning: A new method in teaching and learning mathematics. AIP Conference Proceedings, 1847, 030016. (SCOPUS)
  • Wong, Y. S., Maizatul Hayati, M. Y., Tan, W. H.; Khoo, L.J. (2017). Odyssey of Phoenix: A propriety game-based learning game to learn object-oriented programming. Proceedings of the 11th European Conference on Game Based Learning, ECGBL 2017, pp. 763-772. (SCOPUS)
  • Wong, Y. S., Maizatul Hayati, M. Y., Tan, W. H. (2016). Examining effectiveness of learning object-oriented programming paradigm through propriety game-based learning games. Proceedings of the 10th European Conference on Game Based Learning, ECGBL 2016, pp. 796804. (SCOPUS)
  • Wong, Y. S., Maizatul Hayati, M. Y., Tan, W. H. (2016). A propriety game-based learning games as learning tool to learn object-oriented programming paradigm. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), LNCS, pp. 42-54. (SCOPUS)
  • Tan, W.H. & Ghaheri, F. (2016). Gamification of Forty Inventive Principles of Problem Solving: A Case Study of TRIZ Puzzle Z. Proceedings of MyTRIZ Conference 2016, 25 Nov, Taylor’s University, Subang, Malaysia.
  • Tan, W.H. (2016). Utopian Pedagogic School of Innovation: Online game-based learning of 3D modeling. Proceedings of the 6th Irish Conference on Game-based Learning, 1 – 2 Sep, Dublin Trinity College, Ireland, Malaysia, pp. 83-92.
  • Fadilah, A.R., Khairulanuar, S. & Tan, W.H. (2015). The effect of mobile augmented reality on students’ creative thinking: A review of conceptual frameworks. Proceedings of the International Conference on Education (ICE 2015), 19-20 Jul, Kuala Lumpur, Malaysia.
  • Wang, Y.; Tan, W.H., Maizatul Hayati Mohamad Yatim. (2015). Fight Obesity App: A proof of concept of mobile game-based treatment. Proceedings of the 5th International Conference on eLearning, 26-28 May, Kota Kinabalu, Malaysia.
  • Sharmila, P.; Tan, W.H., Ahmad Zamzuri Mohamad Ali. (2015). Gauging student learning attainment through seven variations of instructional screencast video. Proceedings of the 5th International Conference on e-Learning, 26-28 May, Kota Kinabalu, Malaysia.
  • Sharmila, P.; Tan, W.H., Ahmad Zamzuri Mohamad Ali. (2015). Developing instructional screencast for learning 3D modeling software. Proceedings of the National Research Seminar, 9 May, Tanjong Malim, Malaysia.
  • Wong, Y. S., Maizatul Hayati, M. Y., Tan, W. H. (2015). Learning object-oriented programming with computer games: A game-based learning approach. Proceedings of the 9th European Conference on Game Based Learning, ECGBL 2015, pp. 729-737. (SCOPUS)
  • Shahrel Nizar Baharom; Nur Hazwani Zolkifly & Tan, W.H. (2014). Emotional Design for National Cars: The Roles of Emotion and Perception in Consumer Purchasing Behaviour. Proceedings of the Regional Conference on Science, Technology and Social Sciences, 23-25 Nov, Cameron Highlands, Malaysia.
  • Sayed Yusoff Syed Hussain; Tan, W.H. & Muhammad Zaffwan Idris (2014). Pembangunan Permainan Digital Matematik Menggunakan Model IDDTI untuk Murid Pemulihan. Proceedings of the 8th International Malaysian Educational Technology Convention (IMETC 2014), 3-5 Nov, Sepang, Malaysia, pp.1-13.
  • Sayed Yusoff, S. H., Tan, W. H., & Muhammad Zaffwan, I. (2014). Pembelajaran Berasaskan Permainan Digital Untuk Murid Pemulihan Matematik Sekolah Rendah. Proceedings of the 2nd International Postgraduate Conference on Science and Mathematics 2014 (IPCSM’14), 18-19 Oct, Tanjong Malim, Malaysia, pp. 1–6.
  • Tan, W.H.; Mohd Muzafar Shah Mohd Razali & Aslina Ahmad (2014). Drug Prevention Education through a Mobile Game: Fight For Future 2.0. Proceedings of the International Drug Prevention and Rehabilitation Conference, 15-16 Oct, Nilai, Malaysia.
  • Shahrel Nizar Baharom; Tan, W.H. & Muhammad Zaffwan Idris (2014). Emotional design for games: The roles of emotion on a visceral level perspective. Proceedings of the 2nd International Innovation, Design & Articulation, 1921 Sep, Langkawi, Malaysia, pp. 183-189.
  • Sayed Yusoff, S. H., Tan, W. H., & Muhammad Zaffwan, I. (2014). Pembelajaran Berasaskan Permainan Digital Untuk Matematik Pemulihan. Proceedings of the 9th International Malaysian Studies Conference, 18-20 Aug, Kuala Terengganu, Malaysia.
  • Tan, W.H. (2014). Nurturing teachers with tomorrow’s standards today: Bring games into and building games through classroom activities. Proceedings of the International Conference on Teacher Education: The Standardization of Teacher Education – Asian Qualification Framework, 25-26 Jun, Bandung, Indonesia, pp. 15701579.
  • Tan, W.H.; Nurul Fazmidar Mohd Noor; & Wang, Y. (2014). Gamification of inventive principles: A case study of TRIZ puzzle game. Proceedings of the International Symposium on Simulation and Serious Games, 23-24 May, Seoul, Republic of Korea, pp. 159-164.
  • Shahrel Nizar Baharom; Tan, W.H. & Muhammad Zaffwan Idris (2014). Emotional design for games: The roles of emotion and perception in game design process. Proceedings of the International Symposium on Simulation and Serious Games, 23-24 May, Seoul, Republic of Korea, pp. 19-25.
  • Sayed Yusoff Syed Hussain; Tan, W.H. & Muhammad Zaffwan Idris (2014). Digital game-based learning for remedial Mathematics students: A new teaching and learning approach in Malaysia. Proceedings of the International Symposium on Simulation and Serious Games, 23-24 May, Seoul, Republic of Korea, pp. 112-117.
  • Wong, Y.S.; Maizatul Hayati Mohamad Yatim & Tan, W.H. (2014). Using computer games to learn Object-Oriented Programming in computer science courses. Proceedings of the EDUCON2014 – IEEE Global Engineering Education Conference, 3-5 April, Istanbul, Turkey, pp. 9-16. (SCOPUS)
  • Sayed Yusoff Syed Hussain; Tan, W.H. & Muhammad Zaffwan Idris (2013). Permainan Digital: Pendekatan Baharu Dalam Pendidikan Masa Depan. Prosidng Seminar Kebangsaan ICT Dalam Pendidikan, 26-27 Nov, UPSI, Tg. Malim, Malaysia.
  • Tan, W.H. (2013). Developing Aesthetics Assessment Skills in Bachelor of Design Programmes. Proceedings of the International Conference on Assessment for Higher Education Across Domains and Skills (AHEADS2013), 17-19 Dec, Universiti Teknologi Malaysia, Kuala Lumpur, Malaysia.
  • Ahmad Zamzuri Mohamad Ali; Kogilathah Segaran & Tan, W.H. (2013).Usability and user satisfaction of 3D talking-head Mobile Assisted Language Learning (MALL) app for non-native speakers", Proceedings of the 3rd World Conference on Educational Technology Researches, Universities of Turkey, Antalya, TURKEY.
  • Tan, W.H. (2013). Teaching Creativity in Design Aesthetics: An Introspective Account of a University Lecturer. Proceedings of the Informatics and Creative Multimedia 2013 (ICICM’ 13), 3-6 Sep, Universiti Teknologi Malaysia, Kuala Lumpur, Malaysia, pp. 42-47. DOI 10.1109/ICICM.2013.74 (SCOPUS)
  • Tan, W.H. (2012). Overcoming Systematic Shortage of ICT Talents in Malaysia: Potential TRIZ Solutions. Proceedings of the International Conference on Integrated Knowledge, 19-20 Dec, Monash University, Sunway, Malaysia.
  • Tan, W.H. (2011). Explaining the benefits of game-based learning for teachers and game experts. Proceedings of the 5th International Malaysian Educational Technology Convention, Kuantan, Malaysia.
  • Tan, W.H.; Neill, S. & Johnston-Wilder, S. (2011). How do professionals’ attitudes differ between how subject matter experts and game experts could ideally collaborate and what they usually achieve. Proceedings of 1st Multimedia and Creative Content Symposium, UPSI, Tanjong Malim, Malaysia.
  • Tan, W.H. (2011). Identifying, justifying and evaluating the potential of game used in education. Proceedings of Seminar Perkongsian Amalan Pengajaran dan Pembelajaran di Institusi Pengajian Tinggi, 23 – 24 Mar 2011, UPSI, Malaysia.
  • Tan, W.H.; Neill, S. & Johnston-Wilder, S. (2010). Subject matter experts' attitude to game-based learning for formal education contexts. Proceedings of the Interactive Technologies and Games Conference: Education, Health and Disability, 26 - 27 Oct 2010, Nottingham Trent University, UK.
  • Tan, W.H.; Neill, S. & Johnston-Wilder, S. (2010). Spiral Research Model for game-based learning studies: a pragmatic educational research design in practice, Proceedings of the Fourth European Conference on Games Based Learning, 21-22 Oct, 2010, University of Aarhus, Copenhagen, Denmark. (SCOPUS)
  • Tan, W.H. (2010). In search of research methodology: a doctoral research design journey, Malaysia - Glasgow Doctoral Colloquium 2010, 20 - 21 Jan, 2010, Glasgow, Scotland, UK.
  • Tan, W.H.; Neill, S. & Johnston-Wilder, S. (2009) Deep learning and the use of SporeTM in ALevel Biology lessons, Proceedings of the Third European Conference on Games Based-Learning, 12-13 Oct, 2009, FH Joanneum University of Applied Sciences, Graz, Austria. (SCOPUS)
  • Tan, W.H.; Johnston-Wilder, S. & Neill, S. (2008). Examining the potential of game-based learning through the eyes of maths trainee teachers, Proceedings of the British Society for Research into Learning Mathematics Day Conference, 28 (3), 15 Nov, 2008, King’s College, London, UK.
  • Tan, W.H. & Richardson, S. (2006). Globalization, e-Learning and The Art of War, Proceedings of International Conference on Globalization of Business, 28-29 Aug, 2006, INTI College Malaysia, Nilai, Negeri Sembilan, Malaysia.
  • Vimala Perumal; Tan, W.H. & Deepak Kumaran Menon (2006). Knowledge Transfer Systems in Film and Animation Department at Multimedia University, Proceedings of International Conference on Knowledge Management in Institutes of Higher Learning,21– 23 Feb, 2006, Suan Dusit Rajabhat University, Bangkok, Thailand.
  • Zalizah Awang Long; Tan, W.H. & Richardson, S. (2006). Effectiveness Factors: Prolonged Study Universiti Kuala Lumpur – Institut Infotech MARA E-Learning Portal, Proceedings of the International Conference on Distance, Collaborative and e-Learning (DCEL 2006), 4-5 Jan, 2006, Kuala Lumpur, Malaysia.
  • Tan, W.H.; Zalizah Awang Long; Fauzan Shukor & Richardson, S. (2005). In Search of Effectiveness Factors: A Case Study of the UniKL IIM E-Learning Portal. Proceedings of International Symposium of E-learning 2005, 25-26 Jul, 2005, Kota Kinabalu, Sabah, Malaysia.

Books and Book Chapters

  • Saari, E.M. & Tan, W.H. (2022). Gamification in Final Year Projects: Best Practices in the Bachelor of Design in Digital Games Programmes. In Sanmugam M., Zulkifli N.N., Ibrahim M.M., Shawalludin S., & Ismail I.M. (eds.) Perspectives and Practices of Gamification (pp. 185-206). New York: Nova Science Publishers.
     
  • Tan, W.H.; Tan, C.I. & Maizatul Hayati Mohamad Yatim. (2021). Game design elements for educational game validation framework. In Ibrahim A. & Nazreen A. (eds) Game testing & evaluation: quality assurance for games. (pp. 67-81) Malacca: Penerbit UTeM.
     
  • Tan, W.H.; Muhammad Aqil Aryan Wong.; Zainab Othman.; Famiza Zakira Zainuddin.; & Intan Zuraidaedora Mohd Taharin. (eds.) (2020). e-Prosiding Seminar Kebangsaan Kor Siswa Siswi Pertahanan Awam (Kor SISPA) IPT Kali Ke-7: Kesukarelawanan Nadi Komuniti IR 4.0. Tanjong Malim: Universiti Pendidikan Sultan Idris. 
     
  • Maizatul Hayati Mohamad Yatim., & Tan, W. H. (2020). Designing and developing games to educate: a gamification--game-based learning continuum. In Ibrahim A. & Nazreen A. (eds.) Game development: from idea to prototype. (pp. 13-28). Malacca: Penerbit UTeM. 
     
  • Tan, W.H., & Boo, I. (2019). Provisional framework of multimodal evaluation. In D. Ifenthaler  & Y.J. Kim (Eds.) Game-based Assessment Revisited. New York: Springer.  
     
  • Tan, W.H.; Ahmad Zamzuri Mohamad Ali,; & Cheong, K.K. (2019). A Mobile Puzzle Game for Learning Forty Inventive Principles of Problem Solving. In C.M. Thurnes; C. Hentschel & F. Zeihsel (Eds.) Playing TRIZ – Games and Cases for Learning and Teaching Inventiveness. Kaiserslautern: Synnovating Gmbh.
     
  • Tan, W.H. (ed.)(2019). Design, Motivation, and Frameworks in Game-Based Learning. Hershey, PA: IGI Global.
     
  • Tan, W.H. (2019). A Coaching Framework for Meta-Games: A Case Study of FPS Trainer. In W.H. Tan (Ed) Design, Motivation, and Frameworks in Game-Based Learning. Hershey, PA: IGI Global, pp. 184-212. 
     
  • 陈伟豪. (2018). 大学研究机制的资源分配. In 潘勇强(Ed) 困局中的大学教育. Kuala Lumpur: MC Book Sdn. Bhd., pp.  65-77.
     
  • Tan, W. H.; Neill, S. & Johnston-Wilder, S. (2018). Why game-based learning did not achieve what it could achieve: Challenges and success factors. In Ophthalmology: Breakthrough in Research and Practice, Hershey, IGI Global, pp. 482-499. (SCOPUS)
     
  • Tan, W.H. (2015). Gamifikasi dalam pendidikan: Pembelajaran berasaskan permainan. (Gamification in Education: Game-Based Learning). Tanjung Malim: Penerbit UPSI.
     
  • Tan, W.H., & Ahmad Zamzuri Mohamad Ali. (2015). Pembelajaran berasaskan permainan dalam kursus pemodelan (Game-based learning in the Modeling course). In Nor Azah Abdul Aziz (Ed.). Integrasi Media: NeoPerspektif. Tanjong Malim: Fakulti Seni, Komputeran & Industri Kreatif, UPSI, pp. 185-195.
     
  • Ahmad Zamzuri Mohamad Ali & Tan, W.H. (2015). 3d talking-head mobile app. In Z. Yan (Ed.), Encyclopedia of Mobile Phone Behavior (Volumes 1, 2, & 3). Hershey, PA: IGI Global, pp. 1148-1155.
     
  • Tan, W. H.; Neill, S. & Johnston-Wilder, S. (2014). Why game-based learning did not achieve what it could achieve: Challenges and success factors. In Educational Technology Use and Design for Improved Learning Opportunities, Hershey, IGI Global, pp. 269-285. (SCOPUS)
     
  • Tan, W.H.; Neill, S. & Johnston-Wilder, S. (2013). How do professionals’ attitudes differ between what gamebased learning could ideally achieve and what it usually achieves. In Small and Medium Enterprises: Concepts, Methodologies, Tools, and Applications, Hershey, IGI Global, pp. 1738-1752. (SCOPUS)
     
  • Tan, W.H. (2012). 留学英国记. In T.H. Khor (Ed) 问学札记:二十二位青年学术人的自述. Kuala Lumpur: Prometheus Enterprise Sdn. Bhd., pp. 96-103.
     
  • Tan, W.H. (2012). Explaining the benefits of game-based learning for teachers and game experts. In M. I. Rozhan; I. Mohd Arif & M. Rosnaini (Eds.), Educational Practices in a Learning Ubiquitous Environment. Kuala Lumpur: META, pp. 190-201.
     
  • Ahmad Zamzuri Mohamad Ali; Ramlah Mailok; Tan, W.H.; Maizatul Hayati Mohamad Yatim; Md Nasir Ibrahim & Syed Osman Syed Yusoff. (2011). Programme for the advancement of collaborative key strategies: Strategic action plan 2011 – 2020. Tanjong Malim: FSKIK, UPSI.
     
  • Mohd Zaihidie Arshad; Harozila Ramli; Mohd Fauzi Sedon@ M. Dom; Mohd Zahuri Zahuri Khairani; Ridzuan Hussin; Tan, W.H.; Nohd Johari Ab Hamid; Tajul Shuhaizam; Roskang Jailani & Abdul Halim Husain. (2011). Ideas, Issues & Contexts in Arts Research. Tanjong Malim: FSKIK UPSI.
     
  • Tan, W. H.; Johnston-Wilder, S. & Neill, S. (2011). Game-based learning with dialogic teaching approach: deep learning and the use of SporeTM in A-Level Biology Lessons. In Felicia, P. (Ed) Handbook of Research on Improving Learning and Motivation through Educational Games:  Multidisciplinary Approaches, Hershey, IGI Global, pp. 860 – 875. 

Professional Engagement

Aug 2022

Evaluation Panel,  Digital Content Grant (DCG) – Innovation in Creative Tech, 10th Grant Recommendation Committee (GRC), Malaysia Digital Economy Corporation (MDEC).

May 2021

MQA Assessor Panel, Accreditation of the Bachelor of Art in Media Technology, at Genovasi University College, Malaysia

Since Mar 2021

Deputy Chairperson & Head of Industrial Relations Cluster, Game Development Council of Malaysia (GDCoM), Ministry of Higher Education, Malaysia

Since Dec 2020

Adjunct Professor of Educational Technology, UNITAR International Univ., Malaysia.

Oct 2020

Chair of the MQA Assessor Panel, Accreditation of the Diploma of Art in Game Design in Collaboration with DigiPen (USA), at The One Academy, Malaysia

MQA Assessor Panel, Accreditation of the Bachelor of Art in Game Design in Collaboration with DigiPen, at The One Academy

Oct 2020 – Jan 2022

Postgraduate Programmes Coordinator, Creative Multimedia Department, Faculty of Art, Computing & Creative Industry, Universiti Pendidikan Sultan Idris

Aug 2020

Panel of the Board of Studies, Bachelor of Game Development programme, UniKL, Malaysia

Jul 2020

Development Panel, National Occupational Skills Standards (NOSS) for 3D Game Asset Production (Level 3), Department of Skills Development, Ministry of Human Resource, Malaysia 

2019

Internal Auditor, Rating System for Malaysian Higher Education Institutions (SETARA)

Since Mar 2019

Honorary Lecturer, School of Medical Sciences, Universiti Sains Malaysia

2018 - present

FRGS & PRGS - MyGrants Evaluation Committee (Sastera & Sastera Ikhtisas), Ministry of Higher Education, Malaysia

May – Jun 2018

Visiting Research Scientist, Play2PREVENT Lab, Yale Center for Health & Learning Games, School of Medicine, Yale University

Mar 2018

Member, International Advisory Committee for Establishing the Serious Games Evaluation Framework, Serious Games Association, Singapore. 

Feb 2018 – present

Professional Technologist (Ts.), Malaysia Board of Technologists

 

Aug 2017

Panel of the Board of Study Committee, Foundation in Creative Multimedia, UniKL, Malaysia.

Aug 2017 – Apr 2018

Hubert H. Humphrey Fellow, College of Education, Pennsylvania State University, USA

Jul 2017

Advisory Committee Member, Bachelor of Computer Science (Honours), Universiti Utara Malaysia (UUM).

Panel of the Board of Study Committee, Master of Creative Digital Media, UniKL, Malaysia.

May – July 2017

Visiting Faculty, Game Lab, Singapore University of Technology & Design, Singapore

Feb 2016

Programme Curriculum Refinement Advisor, Diploma in Games Art, Selayang Community College, Ministry of Higher Education, Malaysia

Nov 2015

Advisory Committee Member, Bachelor of Computer Science (Honours) Game Computing Programme, College of Arts & Sciences, Universiti Utara Malaysia.

Sep 2015

External Examiner, Faculty of Animation & Multimedia, National Academy of Arts, Culture & Heritage (ASWARA), Malaysia.

Jun 2015 – Jan 2017

Director, UPSI Education Research Laboratory, UPSI, Malaysia

Oct 2014

Panel Reviewer, 3D Game Art Production (Level 3), National Occupational Skills Standard (NOSS), Multimedia Development Corporation (MDec).

Sep 2014

Panel Reviewer, 2D Game Visual Art (Level 3), NOSS, MDec.

Mar 2014

External Examiner, Bachelor of Game Development (Hons) programme, KDU University College, Malaysia.  

Oct 2013

Chair of the MQA Assessor Panel, Accreditation of the B.A. (Hons) Animation 3+0 in Collaboration with Staffordshire University, at Asia Pacific Institute of Information Technology (APIIT).

May 2013

MQA Assessor Panel, Accreditation of the Diploma in Digital Animation programme at Melacca International College of Science & Technology (MICOST).

2013 - 2015

Coordinator, Staff Development & Short-term Courses, Creative Multimedia Department, FSKIK, UPSI.

Nov 2013 – May 2015

Deputy Director 1 (Creativity and Innovation), UPSI Education Research Laboratory, UPSI, Malaysia

2012 - 2018

Panel Member, Malaysia Game Development 2020 (MyGameDev2020) - the 14th Entry Point Project for National Key Economic Area (NKEA) in Education, PEMANDU, Prime Minister’s Department, Malaysia.

Oct 2012

MQA Assessor Panel, Accreditation of the Bachelor of Arts (Hons) Graphic Design Technology with Animation 3+0 programme in Collaboration with Univ. of East London, at Linton University College. 

May 2012

Accreditation Panel, Malaysian Qualifications Agency (MQA), Malaysia.

2011 - 2013

Pro temp Programme Coordinator, Bachelor of Design (Digital Games) with Honours, Creative Multimedia Department, FSKIK, UPSI, Malaysia

2006

R&D Coordinator, Malaysian Institute of Information Technology, UniKL

 

Professional Editorial Work

 

Feb 2022

IGI Global’s Interim Editor-in-Chief Board, Hershey, USA

Sep 2021

Book Proposal Evaluator, “Serious Games: A Practical Guide to Design, Implementation and Evaluation”, CRC/ Chapman & Hall, Taylor & Francis Group.

Apr 2020

Book Reviewer, “Whizz Thru PT3 RBT Tingkatan 3”, Oxford Fajar Sdn Bhd, Malaysia.

Since 2020

Reviewer, International Journal of eSports Research, IGI Global, Hershey, USA. 

Since Jul 2019

Editor, International Journal of Creative Multimedia, MMU University Press, Malaysia.

Since Jul 2018

Reviewer, International Journal of Virtual & Personal Learning Environments (IJVRLE), IGI Global, Hershey, USA. (SCOPUS).

Since May 2018

Reviewer, IEEE Access (WoS)

Jun 2017 – Apr 2018

Editor, “Design, Motivation, and Frameworks in Game-Based Learning”, IGI Global, Hershey, USA. 

Since Jun 2017

Reviewer, International Journal of Applied Research in Bioinformatics (formerly known as International Journal of Knowledge Discovery in Bioinformatics), IGI Global, Hershey, USA.

Since Feb 2017

Reviewer, PeerJ (SCOPUS & WoS).

Since 2016

Reviewer, Malaysian Journal of Computer Science, Universiti Malaya (WoS).

Since May 2015

Associate Editor, International Editorial Review Board, International Journal of Game Based Learning (IJGBL), published by IGI Global Publishing, US. (Indexed in SCOPUS &

ESCI)

Since Apr 2015

Reviewer, Computer & Education, published by Elsevier, Netherlands. (WoS)

Mar 2015

Conference paper reviewer, the International Symposium on Mathematical Sciences & Computing (iSMSC 2015), to be organized by Universiti Teknologi MARA (Perak), Malaysia

Dec 2014 –   Feb 2015

Selection Panel, Malaysia Academic Publication Council (MAPIM) Awards, UPSI Level, Penerbit UPSI, Malaysia.

Aug 2014

Guest Editor, the 3rd Global Summit on Education: Trends and Challenges in Education (9-10 March 2015), organized by Selangor International Islamic University College, Malaysia.

Since Jul 2014 

Columnist, Malim Sarjana or 马林学者, Sin Chew Daily, Malaysia.

Mar – Aug 2014

Editorial Board, Creative Multimedia Department Books, FSKIK, UPSI, Malaysia.

Mar 2014

Best Journal Selection Panel, MAPIM Awards, UPSI Level, Penerbit UPSI, Malaysia.

Mar 2010 – Apr 2015

Reviewer, International Editorial Review Board, IJGBL, published by IGI Global Publishing, US. 

Dec 2010

Book Reviewer, “Colloquial Malay: The Complete Course for Beginners (Multimedia)”, Routledge Publishers, UK.

Community Engagement

2015 - 2022

Mejar Bersekutu (PA), Malaysia Civil Defense Force

2020 - 2023

Ahli Jawatankuasa, Kawasan Rukun Tetangga Parcel 18, Proton City, Tg Malim, Perak

2020 & 2021

Interview Panelist, Hubert H. Humphrey Fellowship Program, Malaysian-American Commission of Educational Exchange (MACEE)

Oct 2020 –

Present

Executive Committee Member, Fulbright Alumni Association of Malaysia

2021

Volunteer of Civil Defence Force Malaysia, Pusat Pemberian Vaksin (PPV) Slim & PPV UPSI

2020

Frontliner of Civil Defence Force Malaysia, Sungkai Quarantine Station & Enhanced Movement Control Order (EMCO) Jalan Masjid India, KL. 

2019 - present

Committee Member, Kawasan Rukun Tetangga (KRT) Parcel 18, Proton City, Tanjong Malim

Mar 2018

MedShare, Atlanta, Georgia, USA

Oct 2017

Red Cross, State College, Pennsylvania, USA

Sep – Dec 2017

St. Vincent De Paul Thrift Shop, State College, Pennsylvania, USA

Jan 2017 – present

Vice Chairperson of the Administrative Committee, Serious Games Association, Singapore

Jul 2015 - present

Associate Major, Malaysia Civil Defence Force

2014 - 2017

Action Committee Member for Implementing STEM (Science, Technology, Engineering & Mathematics) Education, National STEM Movement, Malaysia.

Articles in Sin Chew Daily

  • 2023-11-24: Meta-thinking is a powerful tool to cope with the AI wave. 元思维是应对 AI 浪潮的 利器.
  • 2023-11-19: Digital anti-theft and anti-counterfeiting: from road tax to chips and cultural relics. 数 字防盗防伪:从路税到筹码和文物.
  • 2023-10-27: Multilingualism should be the future of education in Malaysia. 多语并行应是大马教 育未来之路.
  • 2023-10-13: Vision of Tanjong Malim Hi-Tech Automotive Valley. 丹戎马林高科技汽车谷的愿 景.
  • 2023-09-29: The dual bridge of education and economy between Malaysia and the United States. 马美教育与经济的双重桥梁.
  • 2023-09-15: Is it time to bring physical textbooks back into the classroom? 是时候让实体教材回 归教室吗?
  • 2023-09-01: A new wave of voyages to Nanyang. 新一波的下南洋
  • 2023-08-18: When Malaysian politics encountered ancient Greek sophists. 当大马政治遭遇古希 腊诡辩家.
  • 2023-08-04: We are Malaysia! 我们就是马来西亚!
  • 2023-07-21: A cry for students’ rights. 学生权益的呐喊
  • 2023-07-06: Remembering the golden days of a music superstar. 追忆音乐巨星的光辉岁月.
  • 2023-06-23: Remodeling educational assessment system with e-portfolio. 用电子学习档案重塑教 育评估系统.
  • 2023-06-09: Children’s voices behind the toilet washing policy. 洗厕所政策背后的孩子声音
  • 2023-05-26: Let Malaysia takes off again. 让马来西亚再次腾飞.
  • 2023-05-12: How the media faces the rise of AI hosts. 媒体如何应对 AI 主播大军抢滩.
  • 2023-04-28: International students in the post-globalization era. 后全球化时代的国际学生.
  • 2023-04-14: The art of asking questions in the age of AI. AI 时代的提问艺术.
  • 2023-03-31: Making the whole country investment capital. 把整个国家当招商资本.
  • 2023-03-17: Happy school admission. 欢乐入学.
  • 2023-03-03: Virtual university is the future of higher education. 虚拟大学就是高教的未来.
  • 2023-02-16: Let the elderly join oulioor activities! 让老年人出门活动一下吧!
  • 2023-02-03: Is robot painting an art? 机器人画的算艺术吗?
  • 2023-01-20: Experience a different Spring Festival. 感受不一样的“ 春节” .
  • 2023-01-06: Opportunities are rare, so don’t miss them. 苏州过后冇艇搭.
  • 2022-12-23: Learn the efficiency of transformation from Tanzania. 向坦桑尼亚学习改革的速率.
  • 2022-12-09: Involution and transformation opportunity of higher education. 高等教育界的内卷与 转型契机.
  • 2022-11-25: Expectations for the coalition government. 对联合政府的期许.
  • 2022-11-11: What do university students want? 大学生要什么?
  • 2022-10-28: How an ethnic minority became the prime minister. 少数民族出身如何当上首相.
  • 2022-10-13: Slimming for all starts with you and me. 全民瘦身从你我开始.
  • 2022-09-29: It is more important to live a wonderful and comfortable life than to enjoy it. 活得精 彩自在比长寿更重要
  • 2022-09-17: Allowing children to choose a major that interests them. 让孩子们选择感兴趣的专业
  • 2022-09-02: Is downsizing the civil service difficult? 公务员瘦身难?
  • 2022-08-19: Do it yourself if you can’t afford employees. 请不起员工就自己做
  • 2022-08-05: The challenges of implementing smoking ban. 落实禁烟法的挑战 2022-07-22: Immediately reinstate personal pandemic measures. 马上重启个人防疫措施
  • 2022-07-08: Agriculture development doesn’t have to resort to growing marijuana. 发展农业不需 要沦落到去种大麻
  • 2022-06-24: Pave an additional path for students with below-average academic performance. 为学 术表现中下的学生多铺一条路
  • 2022-06-10: Will we continue to work from home post-pandemic? 疫情后还居家办公吗?
  • 2022-05-27: Can we accept papers resulting from human-machine collaboration? 可接受人机协 作的论文吗?
  • 2022-05-13: The importance of world university rankings to teachers and students. 世界大学排名 对师生的重要性
  • 2022-04-29: The employability of university graduates in the post-pandemic era. 后疫情的大学毕 业生就业能力
  • 2022-04-15: The good deeds of Ramadhan. 斋戒月的善举
  • 2022-04-01: University lecturers should embrace flexible and practical mobile learning. 大学讲师 应该灵活实际移动学习
  • 2022-03-18: Work until death without pension funds. 没有公积金就工作到死方休
  • 2022-03-04: Let’s reform the operation system of national primary and secondary schools. 一起改 革全国中小学运作制度
  • 2022-02-18: The opportunity for university education transformation under the pandemic. 疫情下 的大学教育转型契机
  • 2022-01-21: Let children get vaccinated before going to school. 让幼童们接种后才上学
  • 2022-01-07: Let’s invent products for flood control. 一起发明水灾防治产物
  • 2021-12-10: A year of active and passive waiting. 主动与被动等待的一年
  • 2021-11-26: The dilemma of local university lecturers. 本地大学讲师的困境
  • 2021-11-12: Join civil defense to save others and yourself. 加入民防救人救己
  • 2021-10-29: Hand in hand to overcome the Covid-19 shadow. 携手走出冠病阴霾
  • 2021-10-15: Let teachers and students co-write their fruitful anti-pandemic experience. 让师 生共写硕果累累的抗疫经历
  • 2021-10-01: How to make Malaysian families earn more than ten thousand a month. 如何让大马家 庭都月入过万
  • 2021-09-17: How to deal with vaccine refusers. 如何应对拒绝接种者
  • 2021-09-02: Bring textbooks to life. 让课本活起来
  • 2021-08-20: Reset anti-epidemic credibility with data. 用数据重置抗疫威信.
  • 2021-08-06: Arrange funerals for Covid-19 victims promptly. 尽快安葬冠病疫殁者
  • 2021-07-23: Volunteer at vaccine centers. 到疫苗中心当志工
  • 2021-07-08: Prepare for academic development in the post-pandemic era. 为后疫情期的学术发展作 准备
  • 2021-06-25: Actively cooperate with vaccination. 积极配合接种疫苗
  • 2021-06-10: Support social enterprises to survive. 为社会公司攒血续命
  • 2021-05-27: Choose online course modes suitable for future employment. 选择适合未来就业的网 课模式
  • 2021-04-29: Use technology to comfort waiting patients. 用科技安抚待医的病患
  • 2021-04-15: Prepare early to deal with the impact of nuclear pollution. 提早应对核污染所带来的冲 击
  •  
  • 2023-11-24: Meta-thinking is a powerful tool to cope with the AI wave. 元思维是应对 AI 浪潮的 利器.
  •  
  • 2023-11-19: Digital anti-theft and anti-counterfeiting: from road tax to chips and cultural relics. 数 字防盗防伪:从路税到筹码和文物.
  •  
  • 2023-10-27: Multilingualism should be the future of education in Malaysia. 多语并行应是大马教 育未来之路.
  •  
  • 2023-10-13: Vision of Tanjong Malim Hi-Tech Automotive Valley. 丹戎马林高科技汽车谷的愿 景.
  •  
  • 2023-09-29: The dual bridge of education and economy between Malaysia and the United States. 马美教育与经济的双重桥梁.
  •  
  • 2023-09-15: Is it time to bring physical textbooks back into the classroom? 是时候让实体教材回 归教室吗?
  •  
  • 2023-09-01: A new wave of voyages to Nanyang. 新一波的下南洋
  •  
  • 2023-08-18: When Malaysian politics encountered ancient Greek sophists. 当大马政治遭遇古希 腊诡辩家.
  •  
  • 2023-08-04: We are Malaysia! 我们就是马来西亚!
  • 2023-07-21: A cry for students’ rights. 学生权益的呐喊
  • 2023-07-06: Remembering the golden days of a music superstar. 追忆音乐巨星的光辉岁月.
  • 2023-06-23: Remodeling educational assessment system with e-portfolio. 用电子学习档案重塑教 育评估系统.
  • 2023-06-09: Children’s voices behind the toilet washing policy. 洗厕所政策背后的孩子声音
  • 2023-05-26: Let Malaysia takes off again. 让马来西亚再次腾飞.
  • 2023-05-12: How the media faces the rise of AI hosts. 媒体如何应对 AI 主播大军抢滩.
  • 2023-04-28: International students in the post-globalization era. 后全球化时代的国际学生.
  • 2023-04-14: The art of asking questions in the age of AI. AI 时代的提问艺术.
  • 2023-03-31: Making the whole country investment capital. 把整个国家当招商资本.
  • 2023-03-17: Happy school admission. 欢乐入学.
  • 2
  • 2023-03-03: Virtual university is the future of higher education. 虚拟大学就是高教的未来.
  • 2
  • 2023-02-16: Let the elderly join oulioor activities! 让老年人出门活动一下吧!
  • 2
  • 2023-02-03: Is robot painting an art? 机器人画的算艺术吗?
  • 2
  • 2023-01-20: Experience a different Spring Festival. 感受不一样的“ 春节” .
  • 2
  • 2023-01-06: Opportunities are rare, so don’t miss them. 苏州过后冇艇搭.
  • 2
  • 2022-12-23: Learn the efficiency of transformation from Tanzania. 向坦桑尼亚学习改革的速率.
  • 2
  • 2022-12-09: Involution and transformation opportunity of higher education. 高等教育界的内卷与 转型契机.
  • 2
  • 2022-11-25: Expectations for the coalition government. 对联合政府的期许.
  • 2
  • 2022-11-11: What do university students want? 大学生要什么?
  • 2
  • 2022-10-28: How an ethnic minority became the prime minister. 少数民族出身如何当上首相.
  • 2022-10-13: Slimming for all starts with you and me. 全民瘦身从你我开始.
  • 2022-09-29: It is more important to live a wonderful and comfortable life than to enjoy it. 活得精 彩自在比长寿更重要
  • 2022-09-17: Allowing children to choose a major that interests them. 让孩子们选择感兴趣的专业
  • 2022-09-02: Is downsizing the civil service difficult? 公务员瘦身难?
  • 2022-08-19: Do it yourself if you can’t afford employees. 请不起员工就自己做
  • 2022-08-05: The challenges of implementing smoking ban. 落实禁烟法的挑战 2022-07-22: Immediately reinstate personal pandemic measures. 马上重启个人防疫措施
  • 2022-07-08: Agriculture development doesn’t have to resort to growing marijuana. 发展农业不需 要沦落到去种大麻
  • 2022-06-24: Pave an additional path for students with below-average academic performance. 为学 术表现中下的学生多铺一条路
  • 2022-06-10: Will we continue to work from home post-pandemic? 疫情后还居家办公吗?
  • 2022-05-27: Can we accept papers resulting from human-machine collaboration? 可接受人机协 作的论文吗?
  • 2022-05-13: The importance of world university rankings to teachers and students. 世界大学排名 对师生的重要性
  • 2022-04-29: The employability of university graduates in the post-pandemic era. 后疫情的大学毕 业生就业能力
  • 2022-04-15: The good deeds of Ramadhan. 斋戒月的善举
  • 2022-04-01: University lecturers should embrace flexible and practical mobile learning. 大学讲师 应该灵活实际移动学习
  • 2022-03-18: Work until death without pension funds. 没有公积金就工作到死方休
  • 2022-03-04: Let’s reform the operation system of national primary and secondary schools. 一起改 革全国中小学运作制度
  • 2022-02-18: The opportunity for university education transformation under the pandemic. 疫情下 的大学教育转型契机
  • 2022-01-21: Let children get vaccinated before going to school. 让幼童们接种后才上学
  • 2022-01-07: Let’s invent products for flood control. 一起发明水灾防治产物
  • 2021-12-10: A year of active and passive waiting. 主动与被动等待的一年
  • 2021-11-26: The dilemma of local university lecturers. 本地大学讲师的困境
  • 2021-11-12: Join civil defense to save others and yourself. 加入民防救人救己
  • 2021-10-29: Hand in hand to overcome the Covid-19 shadow. 携手走出冠病阴霾
  • 2021-10-15: Let teachers and students co-write their fruitful anti-pandemic experience. 让师 生共写硕果累累的抗疫经历
  • 2021-10-01: How to make Malaysian families earn more than ten thousand a month. 如何让大马家 庭都月入过万
  • 2021-09-17: How to deal with vaccine refusers. 如何应对拒绝接种者
  • 2021-09-02: Bring textbooks to life. 让课本活起来
  • 2021-08-20: Reset anti-epidemic credibility with data. 用数据重置抗疫威信.
  • 2021-08-06: Arrange funerals for Covid-19 victims promptly. 尽快安葬冠病疫殁者
  • 2021-07-23: Volunteer at vaccine centers. 到疫苗中心当志工
  • 2021-07-08: Prepare for academic development in the post-pandemic era. 为后疫情期的学术发展作 准备
  • 2021-06-25: Actively cooperate with vaccination. 积极配合接种疫苗
  • 2021-06-10: Support social enterprises to survive. 为社会公司攒血续命
  • 2021-05-27: Choose online course modes suitable for future employment. 选择适合未来就业的网 课模式
  • 2021-04-29: Use technology to comfort waiting patients. 用科技安抚待医的病患
  • 2021-04-15: Prepare early to deal with the impact of nuclear pollution. 提早应对核污染所带来的冲 击
  • 2021-04-02: Coexist with Covid-19. 与冠病共生共存
  • 2021-03-18: Help those around you register for vaccination. 帮助身边的人注册接种疫苗
  • 2021-03-04: The reasons why degrees are not recognized. 文凭还未被承认的缘由
  • 2021-02-19: Help students ‘turn things around’. 协助学生们“ 牛” 转乾坤
  • 2021-02-05: Conduct academic research together for greater benefit. 一起为大我做学术研究
  • 2021-01-22: Newton’s tinkering as home-based learning approach. 牛顿宅家的修修补补学习法
  • 2021-01-07: Money can speed up the treatment of colds, but cancer remains unknown without money. 有钱伤风快快医, 冇钱癌症咋不知
  • 2020-12-25: Remove classes are a great opportunity to master Malay. 预备班是掌握国语的良机
  • 2020-12-10: What if students want to become internet celebrities. 学生想当网红怎么办
  • 2020-11-23: How to cope with the double blow of Covid-19 and floods. 如果同时应对冠病与水灾 的夹击
  • 2020-10-29: MOOC can overcome the problem of fragmented teaching. MOOC 可克服教学碎片化问 题
  • 2020-10-15: Stay home, play games, fight the pandemic. 宅家玩游戏抗疫
  • 2020-10-01: Help local bookstores cope with the impact of pandemic. 协助本地书行应对疫情的冲 击
  • 2020-09-18: Apply for scholarships for greater benefit. 为大我的利益申请奖学金
  • 2020-09-04: Interns should learn to grow by themselves. 实习生得学会自己长大
  • 2020-08-20: National Day in the new normal. 新常态下的国庆月
  • 2020-08-07: Viva voce in the new normal. 新常态下的论文答辩
  • 2020-07-23: Overcoming students’ learning barriers together. 一起克服学生们的学习障碍
  • 2020-07-09: The creative industry that turned crisis into a turnaround. 化危机为转机的创意工业
  • 2020-06-26: University students must strengthen the practice of self-directed learning. 大学生得 强化自主学习的实践
  • 2020-06-12. University ranking in the post-Covid-19 era. 后冠病时代的大学排名
  • 2020-05-29. Restarting university academic activities in an orderly manner. 循序地重启大学的学 术活动
  • 2020-05-15. Opportunity to fully practice distance teaching and learning. 全面实践远程教学的契 机
  • 2020-05-01. Fighters of Covid-19 pandemic with ?esh, bloody and feelings. 有血有肉有感情的抗 疫人员
  • 2020-04-17. Frontliners who do not go home. 不回家的前线人员
  • 2020-04-03: Patents' privacy and the public's right to know. 病人隐私与大众知情权
  • 2020-03-20: An adoption opportunity for universities during the Movement Control Order. 大学 配合行动管制令的转型契机
  • 2020-03-07: A reconstruction opportunity for teacher education. 师范教育的整合契机
  • 2020-02-21: Respond positively to the pandemic. 正面地应对疫情
  • 2020-02-07. Increasingly rigorous mechanism for research fund application. 日益严谨的研究基金 申请机制
  • 2020-01-31: Angpow must be given during Chinese New Year. 新年就得派红包
  • 2019-12-27: A guide for teaching and learning coding. 指引师生的编程教学方向
  • 2019-12-13: Relive the Malaysian Chinese life through the words of Yun Li Feng. 重温云里风笔下 的大马华人生活
  • 2019-11-29: Make the best use of technology to counter emergency situation. 善用可以应对紧急 状况的科技
  • 2019-11-15: Taking children out from the virtual world. 带领孩子们走出虚拟世界
  • 2019-11-01: Educatonalists should practice life-long self-directed learning. 教育者得实践终身自 主学习
  • 2019-10-18: Nurturing integrated talents of Malaysia. 打造大马的复合型人才
  • 2019-10-04: Guiding the children to say to drugs. 引导孩子们向毒品说不
  • 2019-09-20: Educational opportunity during the haze season. 烟霾季节的教育契机
  • 2019-09-06: Exploring the possibility of non-standardized retirement age. 探讨非统一退休年龄的 可能性
  • 2019-08-23: Respond positively towards new measures of reformation. 正面应对改革新措施
  • 2019-08-09: Art education class is not suitable for teaching calligraphy. 艺术教育课不适合教书法
  • 2019-07-26: Integrate and unify the management of public and private universities in Malaysia. 整 合并统一管理大马公私立大学
  • 2019-07-12: Respond actively to the future of longevity. 积极应对长寿人生的未来
  • 2019-06-28: Adjusting research and development orientation and results based on university needs. 依大学需要调整研发导向与成果
  • 2019-06-14: Apply di?erentated learning method when dealing with multiple grade class. 以差异 化教学法应对复级班教学工作
  • 2019-05-31: Change can be brought by gaming disorder. 游戏障碍可带来的转机
  • 2019-05-17: Let teachers use game theory when dealing with problems. 让教师以博弈游戏来应 对的问题.
  • 2019-05-03: Catish swimming into the ivory tower. 游入象牙塔的鲶鱼.
  • 2019-04-19: Give students the opportunity to conduct research in a group independently. 赋予学 生独立集体研究的机会.
  • 2019-04-05: Where is the academic research fund spent? 学术研究资金都花在哪儿?
  • 2019-03-22: Game broadcasters should be self-disciplined. 游戏直播人应该自律.
  • 2019-03-08: Strategies for promoting STEM teaching and learning. 推广 STEM 教学的策略.
  • 2019-02-22: Waking up Rukun Tetangga from dormancy. 让睦邻计划从冬眠中醒来.
  • 2019-01-25: The importance of academic articles to lecturers. 学术论文对讲师的重要性.
  • 2019-01-11: Let students gain benefits from vernacular curriculum 让学生从课程本土化中受益.
  • 2018-12-28: Learning assessment without final exam. 不必考试的学习评估.
  • 2018-12-14: Facilitate international cooperation between oversea and local Malaysian academic. 促成国内外大马学术人跨国合作.
  • 2018-11-30: How national TV stations should keep abreast with the times. 国营电视台该如何与时 并进.
  • 2018-11-16: Let teachers be creative in teaching and learning. 让教师发挥创意教学.
  • 2018-11-02: The opportunity of abolishing primary school examinations. 废除小学考试的契机.
  • 2018-10-18: Strategies of research innovation commercialization in American universities. 美国大 学的科研成果商业化策略.
  • 2018-10-05: Teaching using local materials. 就地取教材.
  • 2018-09-21: Provide athletes with multiple career development opportunities. 为运动员提供多元 的职业发展机会.
  • 2018-09-06: Turn game addiction into a profitable e-sports profession. 化游戏瘾为有益的电子竞 技专业.
  • 2018-08-23: Strengthening the children and vulnerable adults’ protection mechanism. 强化保护 儿童与弱势成人的机制.
  • 2018-08-09: Cultivating Malaysian talents with specialist and generalist capacity. 栽培通专兼备的 大马人才.
  • 2018-07-27: Public and private healthcare services should complement each other. 公私立医疗服 务应互补.
  • 2018-07-13: The Malaysian Chinese community should jointly maintain the presence of local dialects. 华社应该共同维护乡音.
  • 2018-06-29: The construction of Malaysian Chinese official identity. 大马华人的官方身份构成
  • 2018-06-15: Teacher qualifications in quality preschool education. 素质学前教育的教师资格.
  • 2018-05-28: How to reduce the death rate of young people in car accidents. 如何降低年轻人的车 祸死亡率.
  • 2018-05-18: What to do if the iron rice bowl of university is broken? 大学铁饭碗破了怎么办?
  • 2018-05-04: Vote for the glory of our nation. 为国家的荣耀而投.
  • 2018-04-20: Devious overseas mailing ballots. 迂回的海外邮寄选票.
  • 2018-04-06: A tour of press freedom in the U.S.A. 美国新闻自由的巡礼.
  • 2018-03-22: Beware of the damage caused by polarized politics on people’s livelihood. 慎防祸害 民生的两极化政治.
  • 2018-03-09: Charity organisations that plan for reusing material. 筹划物资再利用的慈善组织.
  • 2018-02-23: The American campus shooting that blew away the joy of Chinese New Year. 令春节 黯淡的美国校园枪击案.
  • 2018-02-05: What to do when facing problems abroad. 当人在国外遇到问题时.
  • 2018-01-26: American civil aviation service without sexy suit for stewardess. 没有暴露空姐服的 美国民航服务.
  • 2018-01-12: Planned scrapped products. 有计划性报废的产物.
  • 2017-12-28: Legislative regulation of online gaming activities. 立法管制网络游戏活动.
  • 2017-12-15: Cheap medical services are not inevitable. 廉宜的医疗服务不是必然的.
  • 2017-11-30. Giving a new meaning to a festival. 为节日赋予新意义.
  • 2017-11-14: Preserving or abolishing small-sized campuses of a prestigious university 名校微型校 区的存废.
  • 2017-11-03: How Malaysian Chinese should deal with the population revolution. 华人如何应对当 下的人口革命
  • 2017-10-17: Gifed students do not need training on higher order thinking skills. 资优生无需高阶 思维技能培训
  • 2017-10-06: Separate research management work from academic research work. 让研究管理工作 与学术研究工作分家
  • 2017-09-19: The president and alumni of a world-class university. 成就世界级大学的校长与校友
  • 2017-09-06: A curriculum vitae that re?ects the American spirit. 一张体现美国精神的履历表
  • 2017-08-21: An endowment system that does not a?ect the principles of a university. 不影响校旨 的捐赠制度
  • 2017-08-10: The popularity of digital medical care in China. 普及的中国数码化医疗
  • 2017-07-28: Creating new technology through research with conscience. 以有良知的研究创造新 科技
  • 2017-07-14: No need to rush for a master’s or doctorate degree. 念硕博士不必操之过急
  • 2017-06-29: The focus of cooperation with prestigious universities is on people. 与名校合作重点 在于“ 人”
  • 2017-06-15: A university that caters to the needs for contemporary technology and design. 迎合当 下科技与设计需求的大学
  • 2017-06-02: Psychological test for selecting trainee teachers. 遴选师训生的心理测试
  • 2017-05-18: Strategies to improve university ranking. 提升大学排名的策略
  • 2017-05-05: Believing in online news as opposed to professionals. 不信专业宁信网闻
  • 2017-04-21: Working together to create a safe land transportation system. 共同创造安全的陆路 交通系统
  • 2017-04-07: Funding cuts affect the quality of teaching in university? 削减拨款影响大学教学素 质?
  • 2017-03-24: Difficulties in academic research. 难为的学术研究
  • 2017-03-10: Don’t let the answer looking for a problem. 别让答案寻找问题
  • 2017-02-24: Professors’ whereabouts after retirement. 教授退休后的去向
  • 2017-02-10: A very short lesson on emigrant. 一堂移民极短课
  • 2017-01-26: Public universities need to make a fortune to earn their future. 发了财才有未来的公 立大学
  • 2017-01-13: Finally benefited from the quota system. 终于在固打制下受惠了
  • 2016-12-30: Healthy living is not inevitable. 健康生活不是必然的
  • 2016-12-16: Interns from Africa. 来自非洲的实习生
  • 2016-12-02: Malaysian inventions should be systematic. 大马的发明应该系统化
  • 2016-11-19: Let public and private schools excel. 让公私立学校各自精彩
  • 2016-11-04: The glass ceiling of educational research. 教育研究的玻璃天花板
  • 2016-10-21: Seeking a way out for academic books. 寻求出路的学术书
  • 2016-10-07: Pursuing PhD is a responsibility of university lecturers. 唸博士是大学讲师的责任
  • 2016-09-23: Assisting senior professionals to create their second life career. 协助资深专才创造事 业第二春
  • 2016-09-09: The downgrading teacher education in English. 把师範教育降格的英格兰
  • 2016-08-26: Paying tribute to supporting personnel behind the scene. 向幕後默默付出的队员致 敬
  • 2016-08-12: Learning from excellent private religious schools. 向优秀私立宗教学校学习
  • 2016-07-29: Reforming library to creating a society which loves reading.改革图书馆塑造爱阅读 社会
  • 2016-07-15: The urgent need for changing mode of cross-border work between Malaysia and Singapore. 亟需改善的马新跨境工作模式
  • 2016-07-01: What else can you do if you cannot be a teacher? 当不上教师还可以做甚麽?
  • 2016-06-17: A overview of professors in Malaysia. 大马教授的概况
  • 2016-06-03: Coping with the disappearance of occupants in the future. 应对职业消失的未来
  • 2016-05-20: Pragmatc invention and exhibition participation. 务实的发明与参展
  • 2016-05-06: Is examination the whole of education? 考试是不是教育的全部?
  • 2016-04-22: Turning classroom into playland. 把课室变成游乐园
  • 2016-04-08: Technical and vocational education is no less significant. 毫不逊色的技职教育
  • 2016-03-25: Practice austerity measures to rectify public service. 实践撙节措施以整顿公共服务
  • 2016-03-11: Discarding unnecessary bureaucracy. 摒除官僚作风
  • 2016-02-26: There should be no legal motorcycle street racing. 不该有合法飙
  • 2016-02-12: Refusal of New Year Gifs. 新春拒礼
  • 2016-01-29: Government scholarships are not fundamental rights. 政府奖学金不是基本权
  • 2016-01-15: Develop small towns together with the government. 配合政府共同发展小城
  • 2016-01-01: Deal with the New Year challenges calmly. 从容应对新一年的挑战
  • 2015-12-18: University students can turn faith into business opportunities. 大学生可以将信念化 成商
  • 2015-12-04: Looking for gold mine in the university R&D outcomes. 在大学研发成果中淘金
  • 2015-11-20: Helping the enforcers to face living and family challenges. 协助执法人员面对生活与 家庭挑战
  • 2015-11-06: Raising the public awareness on civil defence to tackle natural disaster together. 提高 民防意识共同应对天灾
  • 2015-10-23: Adjusting mind-set for the change incurred by National Budget. 调整心态应对预算案 所带来的转
  • 2015-10-09: Creates Malaysian Steve Jobs together with universities. 和大学一起创造大马的乔 布斯
  • 2015-09-11: Surviving in the Red Ocean of the education industry. 在教育领域的红海中求存
  • 2015-08-28: We need more professional leaders. 我们需要更多专业领导人
  • 2015-08-14: Let elementary education connects to higher education seamlessly. 让基础教育与高 等教育无缝接轨
  • 2015-07-31: Leading students towards the path of developed nation through science education. 引 领学生走向理科兴国之路
  • 2015-07-17: Looking Forward the Transformation of National Service Programme. 期待国民服务 计划的蜕变
  • 2015-07-03: The e?ects of soft or thick face on job promotion. 脸皮薄厚对升职的影响
  • 2015-06-19: Take the initiative to learn how to deal with royal etiquette. 主动学习应对王室的礼 仪
  • 2015-06-05: Media is the bridge between academia and the public. 媒体是学术界与民众的桥梁
  • 2015-05-22: Firm stance. 坚定立场
  • 2015-05-08: Be strict to enmity, be kind to kindness. 以直报怨,以德报德
  • 2015-04-24: Ensuring university students to have the skills to assess performance. 确保大学生有 评估表现的能力
  • 2015-04-10: Actively design and create our own blue ocean industry. 主动设计与打造自身的蓝海 行业
  • 2015-03-27: The success and failure of laboratory schools. 实验学校的成败
  • 2015-03-13: Preparing for the regionalisation of Malaysian higher education. 为大马高教区域化 作准备
  • 2015-02-27: World class higher education in Malaysia? 世界级的大马高教?
  • 2015-02-13: Chinese community should participate in government projects. 华社应参与政府推行 的计划
  • 2015-01-30: The urgent need to improve health care services in Malaysian rural and town areas. 急需改善的大马乡镇医疗服务
  • 2015-01-16: Work together to make Chinese schools more efficient. 群策群力地让华校更有效能
  • 2015-01-02: New Year’s hope on innovatve R&D? 新年的创新研发希望
  • 2014-12-19: Rusty iron rice bowl? 生锈的铁饭碗
  • 2014-12-05: Actively participate in the design of national education model? 主动参与国家教育模 式的设计
  • 2014-11-21: What if there is no standard answer? 没有标准答案怎么办?
  • 2014-11-07: Think calmly when facing the hidden worries of Chinese primary schools. 冷静思考并 面对华小的隐忧 2014-10-24: Experience in university R&D and commercializaton. 大学研发与商业化的经历
  • 2014-10-10: When would the nightmare of exam stop? 考试的梦魇何时了
  • 2014-09-26: Eradicating problems caused by examination. 根绝考试引起的问题
  • 2014-09-12: Practically concern and understand the actual scenarios in university. 实际关心了解大 学实况
  • 2014-08-29: Chinese community should abandon the concept of popular programmes. 华社应摒 弃热门科系观念
  • 2014-08-15: The way to cherish Robin Williams. 缅怀罗宾威廉斯的方式
  • 2014-08-01: Walk away from the shadow of air crash. 走出空难的阴影
  • 2014-07-18: Concerned about the trends of the national holistic education development. 关注国 家整体教育发展动向
  • 2014-04-09: Prove the pros and cons through the results of academic research. 用学术研究结果 来证明利与弊
  • 2012-07-23: Let our children benefit from the advancement of e-learning. 让学生从电子教学中 受惠

Consultancy

No.ProjectStartEndRole
1Assessment Model for Players aged 10 – 16 on the 21st Century
Skills, Youthopia Sdn. Bhd., RM7000, Malaysia.
20202021Consultant
2Pedagogy Validation of Halal Simulator “Farm to Fork”,
Universiti Sains Islam Malaysian (USIM), RM4000, Malaysia.
20192019Consultant
3Online Advertisement for social media mobile apps,
commissioned work from Edge Genuine Enterprise, RM9500,
Malaysia
20162017Project Leader
4Pedagogy validation of Muamalat Interactive Game, RM4000,
Malaysia
20162016Consultant
5Fun Smart Learning – A Collaboration between Ministry of
Higher Education (MoHE), UPSI and Samsung Malaysia
Electronics in digitizing and gamifying teaching and learning
contents for Taska Puspanita, MoHE
20162016Supervisor
6Animation for Teaching and Learning in Ungku Omar
Polytechnic, RM7,000, Malaysia.
20142014Mentor
7KNeoWORLD Inc., San Francisco, USD9,000, USA20142014Consultant
8Collaboration Program for the Development of Teaching and
Learning Innovations between students from Ungku Omar
Polytechnic and UPSI, Malaysia
20132013Supervisor
9Mandarin Communication Learning App: A proof-of-concept
prototype of contextual learning, a collaboration between UPSI
Education Research Laboratory and the Faculty of Language &
Communication, UPSI.
20132013Producer
10KNeoWorld Project, educational game portal design project,
commissioned by Knowledge Nation Inc, USD5,000, USA.
20122012Game-based
Learning
Designer
11Devising and justifying a marketing plan for Syllabytes in
India, China & Southeast Asia, commercial research project
commissioned by Knowledge Nation Inc., USD6000, USA.
20112012Game-based
Learning
Consultant,
12Game Coaching Technologies in FPS Trainer, SMART:
SCOTLAND Fund project, ?70,000, UK
20102011Game Coaching
System Designer
/ Consultant,
13Courseware prototype “Human Heads Modeling”, teaching
material created for Diploma in Animation programme, UniKL,
Malaysia.
20052005Designer
13“Four Seasons”, animated corporate video, Symphonia Child
Development Sdn. Bhd., Malaysia.
20052005Producer
14Commissioned Student Grant Work (Scenes of Malaysian Life
Project), RM8000 to produce “The Green Thorns” (a short
animation), awarded by Multimedia Development Corporation
(MDec) Sdn. Bhd., Malaysia
20022002Director/
Producer

Awards and Recognitions

No.Recognition or AwardsName of awarding institution/CountryInternational/ NationalYear of award
1ASEAN Talented Young Scientist Programme (ATYSP) 2023 年东盟杰出青年科学家来华 入桂工作项目:人工智能游戏设 计与研发——服装设计实践技能 Visiting Professor 客座教授Guilin University of Electronic Technology, China 桂林电子科技大学International2023
2Consolation Prize, ASEAN Future Sustainable Leaders Case Competition Themed Living with Sustainability and Inclusiveness, National level, Senior Category: Liow Wil-Lie (Leader), Wong Jo Yi, Amira Khansa & Yap Qing Yi Role: Project AdvisorUNITAR University & ASEAN Accounting Education Workgroup (AAEW)National2023
3Bronze Medal, for a project titled “Gamification-Based Training Kit for Product-Oriented Problem Solving among Grassroots Innovation”, International Education Innovation Expo and Festival of Arts 2023 Role: Team MemberUniversiti Pendidikan Sultan Idris (UPSI)National2023
4Anugerah Makalah Jurnal Terbaik Sains Sosial Indeks Kebangsaan tahun 2022, Tan, C.I., Tan, W.H., Lee, J.E.K., & Ng, Y.Y. (2022). Exploring User Experience from an Emotional Centext When Designing Immersive Games for Education (Menerokai Pengalaman Pengguna dari Konteks Emosi Semasa Mereka bentk Permainan Immersif untuk Pendidikan), Journal of ICT in Education, 8(1), 10-25.Anugerah Majlis Anugerah Penerbitan Ilmiah Malaysia (MAPIM)- KPT Kali Ke 14National2023
5《年年有余》 “Surplus Every Year” and 《依偎》 “Snuggle” were chosen for the 6th AI Painting Art Exhibition – Theme: I Love Animation. (第六届 AI 绘画艺术 展:我爱动物主题) 5 – 23 June. Role: Art Director北京数字科普协会 Beijing Digital Science Popularization Association, in conjunction with the International Environment DayInternational2023
6Visiting Professor 客座教授Sichuan University of Culture and Arts, Sichuan Province, ChinaInternational2023
7Adjunct Associate Professor of EducationFOSSLA, 麻豆传媒映画 University, Kuala Lumpur, Malaysia.National2022
8The Best Category (Content Development) Award & Most Outstanding Award, “Before it’s too late: Digitizing New Year paintings in China as an intangible cultural heritage with 4321”. Role: Project Advisor.HITeL Teaching & Learning Innovation Competition 2022 (Innovators 2022) Awards, UiTM Perak Branch, Malaysia.National2022
9Finalist of Teaching Award (Applied Arts & Applied Sciences Category), the 14th National Academic AwardsMinistry of Higher Education Malaysia.National2022
10Adjunct Professor of Educational Technology,UNITAR International University, Malaysia.National2020
11Bronze Award, “SKRCTF: A Capture-the-Flag Platform for Beginners in Learning Cybersecurity”, International University Carnival on E-Learning 2019. Role: PhD Project SupervisorUniversiti Sarawak MalaysiaNational2019
12Gold Medal, “Designers of War: A Creative and Critical Thinking Game for Undergraduate Design Students”, in Penang International Invention, Innovation and Design. Role: Project SupervisorUniversiti Teknologi MARA (UiTM) Penang Branch, Malaysia.National2019
13Gold Medal for a product titled “FAR Creative Colouring Scanner”. Role: PhD Project Supervisor of Fadilah Abdul Rauf.Malaysia Technology Expo 2019, Kuala Lumpur, MalaysiaNational2019
14Bronze Medal, “Development of a Prototype Speaking Game for Malaysian University English Test”, Teaching and Learning Innovation Competition (K-Novasi 2019). Role: Co-researcherUniversiti Kebangsaan MalaysiaNational2019
15Silver Medal, “STEM Comic”, Eduinnovation 2018: Educational Innovation in the Era of Industrial Revolution 4.0. Role: Co-Researcher.UKM, MalaysiaNational2018
16Silver Medal, “Gamification for Education Training Module”, in Teaching and Learning Innovation Competition (K-Novasi 2018). Role: Main Author of Training ModuleUKM, MalaysiaNational2018
17Visiting Research Scientist, Play2Prevent Lab, Yale Center for Health & Learning GamesSchool of Medicine, Yale University, USAInternational2018
18Hubert H. Humphrey FellowshipU.S. Department of StatesInternational2017- 2018
19Visiting Faculty, MIT-SUTD Game LabSingapore University of Technology and DesignInternational2017
20Excellent Service Appreciation Certificate 2016-2019UPSI, Malaysia.National2017- 2020
21Third Place for a project titled “Smart Trauma App”, Global Health Innovation Technology (HIT) Challenge. Role: Technology Partner of USM HospitalSingapore Serious Games AssociationInternational2017
22Bronze Medal for “Mathgix: Is it possible for a game to enhance addition?” International Conference and Competition on Teaching and Learning (i-TeLearN). Role: PhD Project Supervisor of Sayed Yusoff Syed HussainUniversiti Teknologi MARA Perlis).National2017
23Bronze Medal for a MOOC titled “Gamification in Education: Designing and Developing a MOOC on How to Gamify Your Classroom”, International University Carnival on E-Learning (IUCEL) 2017. Role: Team MemberUSIM, MalaysiaNational2017
24Silver Medal for a project titled “ALEPS: Gamification of Adaptive Learning Environment for Physics Problem Solving”, Invention, Innovation & Design Exposition. Role: Co-researcherUniversiti Teknologi MARA (UiTM).National2017
25Gold Medal for a project titled “Shipping Management Game”, Innovation Research, Invention and Application Expo 2017. Role: PhD Project Supervisor of Shanizan Herman Mohd RadziUniversiti Utara Malaysia (UUM), MalaysiaNational2017
26Gold Medal for a project titled “JPJ Main & Jawab: A New Assessment Tool in Town”, Innovation Research, Invention and Application Expo 2017. Role: PhD Project Supervisor of Abd Hadi Abd RazakUUM, MalaysiaNational2017
27Silver Medal for a project titled “Computational Thinking Using Odyssey of Phoenix (OOP)”, International Invention, Innovation & Technology Exhibition (ITEX). Role: PhD Project Co-supervisor of Wong Yoke SengMalaysian Invention and Design Society (MINDS), MalaysiaNational2017
28Gold Medal for a project titled “TRIZ Puzzle Z: Gamification of Principles of Inventive Problem Solving”, International Invention, Innovation & Technology Exhibition (ITEX). Role: Project Leader.MINDS, MalaysiaNational2017
29Silver Medal for a project titled “eRakan: The Virtual Gateway on Teaching Malay Language Online”, ITEX. Role: Co-researcher.MINDS, MalaysiaNational2016
30Promising Academic Awards & Excellent Service Award 2015UPSI, MalaysiaNational2016
31Gold Medal for game project titled “Fight Obesity 2.0”, ITEX. Role: Executive Producer.MINDS, MalaysiaNational2015
32Gold Medal for a Gamification project titled “Utopian Pedagogic School of Innovation: Online Game Based Learning of 3D Modeling Course”, National University Carnival on E-Learning (NUCEL), Malaysia. Role: CreatorUPSI, MalaysiaNational2015
33Gold Medal for a project titled “ZTech de Object-oriented Programming: A Game-based Learning Approach”, NUCEL. Role: PhD Project Co-supervisor of Wong Yoke SengUPSI, MalaysiaNational2015
34First Runner Up in Courseware Competition, “E-Rakan Virtual Gateway of Teaching Malay Language Online”, NUCEL. Role: Co-researcher.UPSI, MalaysiaNational2015
35Silver Medal for a project titled “The Affordance of Wii Mode Interactive Whiteboard (IWB) for Teaching Chinese Characters”, NUCEL. Role: Co-researcher.UPSI, MalaysiaNational2015
36Gold Medal for game project titled “TRIZzle” (TRIZ Puzzle): Learning TRIZ through a Mobile Puzzle Game”, ITEX. Role: Project Leader.MINDS, MalaysiaNational2014
37Excellent Service Appreciation Certificate 2011 - 2013UPSI, Malaysia.National2014
38Gold Medal for game project titled “Fight For Future 2.0: An Innovative Primary Prevention Approach”, International Conference & Exposition on Invention of Institutions of Higher Learning (PECIPTA), Role: Project LeaderUPSI, MalaysiaNational2013
39Silver Medal for mobile app project titled “Pembelajaran Komunikasi Mandarin”, PECIPTA, Role: CoLeaderUPSI, MalaysiaNational2013
40Silver Medal for mobile app project titled “Teacher Johan: Mobile Assisted Language Learning for Nonnative Speakers”, PECIPTA, Role: Co-researcherUPSI, MalaysiaNational2013
41Silver Medal for game project titled “Fight For Future 2.0: An Innovative Primary Prevention Approach”, International Exposition of Research and Innovation in Education (EduInERI2013), Role: Project LeaderUPSI, MalaysiaNational2013
42Silver Medal for mobile app project titled “Teacher Johan: Mobile Assisted Language Learning for Nonnative Speakers”, EduInERI2013, Role: Co researcher.UPSI, MalaysiaNational2013
43Silver Medal for project titled “Kneo World Badges: Rewarding Soft Skills Attainment in Game Playing”, , Role: Project LeaderMalaysia Technology Expo 2013National2013
44Bronze Medal for game project titled “People versus Robots”, MTE 2013, Role: Project Supervisor.Malaysia Technology Expo 2013National2013
45Bronze Medal for game project titled “The Alphabet of Pirates 2.0”, MTE2013, Role: Project Supervisor.Malaysia Technology Expo 2013National2013
46Special Incentive for Completing PhD within 3 years, UPSI, Malaysia.UPSI, MalaysiaNational2011
47British Educational Research Association (BERA) Conference Participation FundUniversity of Warwick, UK.International2010
48Arts and Social Studies ePortfolio AwardUniversity of Warwick, UK.International2009
49Excellent paper in the 1st PhD Forum (全英第一届博士论坛优秀 论文奖)Chinese Students & Scholars Association (全 英中国学生学者联谊会), Nottingham University, UKInternational2009
50Highly Commended Award in PhD Poster Competition, Festival of Social SciencesFaculty of Social Sciences, Univ. of Warwick, UK.International2009
51Fellowship (Skim Latihan Akademik IPTA) for pursuing PhD study (worth RM480,000)Ministry of Higher Education & UPSI, Malaysia.National2008
52Book Award (1st Class Honours Degree), the 4th Convocation CeremonyMultimedia University, Malaysia.National2003
53Conversion of study loan (RM66,000) to full scholarshipNational Higher Education Fund Corporation (PTPTN), Malaysia.National2003
54Gold Winner in Cyberjaya Digital Video Competition, Humour & Spoofs Category (College Individual), Malaysia.Cyberjaya, MalaysiaNational2003
55Best Student for Beta Level (2000/2001 Session)Faculty of Creative Multimedia, Multimedia

Supervisor to Master’s or PhD Students

No.Student Name & IDMaster/ PhDProject TitleYear
StartEnd
1 Shahrel Nizar b. Baharom (P20131001374) – Main Supervisor UPSI - PhD in Digital Games Player-Centric Emotional Design for Digital Games: An Empirical Exploration in Visual Aesthetics20132017
2 Sharmila Devi a/p Pachiyappan (M20132002442) – Main Supervisor UPSI – Master of Design (Instructional Media) Examining Attention Cues for Learning in 3D Modelling Software: An Eye-Tracking Study on Instructional Screencast20142017
3 Sayed Yusoff b. Syed Hussain (P20121000762) – Main Supervisor UPSI - PhD in Multimedia Education Kesan Pembelajaran Berasaskan Permainan Digital Terhadap Pencapaian Matematik Dalam Kalangan Murid Sekolah Rendah20122018
4 Fadilah bt. Abdul Rauf (P20121000761) – Main Supervisor UPSI - PhD in Multimedia Education Effects of Augmented Reality Colouring Application towards Creative Thinking among Preschool Children through Computerised Measurement20122019
5 Lim Hui Sean (P-UM0338/18) – Co-Supervisor USM – Master of Cognitive Neuroscience Attention Cues for Game-Based Learning in XYZ: An Eye Tracking Study on Digital Games20182020
6 Wong Yoke Seng (P20122002257) – Co supervisor UPSI - PhD (Game-Based Learning) The Effectiveness of Learning ObjectOriented Programming Concepts through Role Playing Game among Undergraduate Students20122019
7 Tan Chin Ike (P20152002156) – Main Supervisor UPSI - PhD (Game-Based Learning) Design and Establishment of A PreDevelopment Serious Games Validation Framework20162021
8 Shanizan Herman bin Mohd Radzi (P20151000040) – Main Supervisor UPSI - PhD (Game-Based Learning) Effects of Simulation Board Game in Enhancing Cognition and Knowledge Retention in Learning Shipping Management among Students in Two Higher Education Institutions20162021
9 Kogilathah a/p Segaran (P20142001491) – Main Supervisor UPSI - PhD (Game-Based Learning) The Effects of Avatar Realism Levels on Students’ Emotion and Motivation in a Digital Game-Based Learning20152020
10 Tan Bee Sian (20181001315) – Main Supervisor UPSI – PhD (Digital Games) Effects of Game-Based ProblemSolving Framework on Soft Skills Development for Undergraduate Students20182022
11 Liu Kai (P20192001462) – Main Supervisor UPSI PhD (Creative Branding) Effects of Pervasive Game as Creative Branding Strategy on Fitness among Older Adults in China20202023
12 Dai Zetian (1002057844) – Main Supervisor 麻豆传媒映画 - PhD (Education) Model of Shanshui Painting Teaching on Design Creativity Among Landscape Architecture Undergraduates in Suzhou20222023
13 Lu Hui (1002267551) – Main Supervisor 麻豆传媒映画 – Master of Education Effects of Musical Auditory Online Training for Chaozhou Zheng Performance Intonation among Intermediate Learners in China20232023
13 Zhang Dalei (1002059653) – Co-Supervisor 麻豆传媒映画 - PhD (Education) Effects of Immersion Learning Environment on Spatial Reasoning Development among Geography Trainee Teachers in Henan2022
14 He Xiangyu (1002162134) – Main Supervisor 麻豆传媒映画 - PhD (Education) Effects of Hologram Situational Model for Pottery on Clay Wedging and Pattern Decoration among Postsecondary Students in Fujian2022
15 Weng Rui (1002162144) – Main Co-Supervisor 麻豆传媒映画 - PhD (Education) Effects of blended learning module for tea studies on Kong Fu tea making skills among college student in Fujian2022
16 Feng Jiyuan (1002162257) – Main Supervisor 麻豆传媒映画 - PhD (Education) Effect of gamified teaching module for international trade course on cognition and skills among vocational college students in Zhengzhou2022
17 Chen Minjuan (1002162256) – Main Supervisor 麻豆传媒映画 - PhD (Education) Effects of Gamified Self-Regulated Learning for English as Foreign Language on Motivation among Undergraduates of a Public University in Guangdong2022
18 Wang Wenjun (1002164368) – Main Supervisor 麻豆传媒映画 PhD (Education) Effects of Gamification Model on Self assessment Ability for Professional Bamboo Flute Performance among Undergraduates in Mianyang2022
19 Liu Ying (1002164367) – Main Supervisor 麻豆传媒映画 PhD (Education) Effects of The Tri-Modal Feedback on The Meta-Learning Ability of Beginners Violin Students in Mianyang2022
20 Yu Bin (1002162108) – Main Supervisor 麻豆传媒映画 PhD (Education) Effects of the Literature Review Visualization Game based teaching module for Research on Learning Cognition, Skills, and Attitudes among Chinese Doctoral Students2022
21 Wu Sichao (1002162118) – Main Supervisor 麻豆传媒映画 PhD (Education) Effects of Intangible Cultural Heritage Integration Framework on design cognition and skills Undergraduate Arts Courses in Fujian Province2022
22 Long Ying (1002162099) – Main Supervisor 麻豆传媒映画 - PhD (Education) Effects of Inquiry-Based Learning Module Intervention for Tea Cultural Heritage Education on Cognition and Attitude among Local Pupils in China2022
23 Li Zengkun (1002267347) – Main Supervisor 麻豆传媒映画 - PhD (Education) Effects of AD-TIPM for Design Expression Course on Design Thinking among the First Year Undergraduates in Jinan2022
24 Ji Jie (1002267871) – Main Supervisor 麻豆传媒映画 - PhD (Education) Effects of Gamification Model for Textile Materials Courses on Cognitive Learning Outcomes Among Higher Vocational College Students in Jiangsu2022
25 Zhang Duo (1002267567) – Main Supervisor 麻豆传媒映画 - PhD (Education) Applying Problem-based learning Teaching Methodology in Drama Performance Course at Undergraduate in Hainan Province to Enhance Students' Creativity2022
26 Cao Zitong (1002268245) – Main Supervisor 麻豆传媒映画 - PhD (Education) Effects of Game-based Learning Framework for Music Theory on Cognition and Motivation among learners in a public University of Shanxi2022
27 Chen Guoshi (1002268003) – Main Supervisor 麻豆传媒映画 - PhD (Education) Factors Influencing Preservice Teachers' Intention to Use Mobile Learning Technology by an extended Technology Acceptance Model in China2022
28 Li Xuefen (1002267863) – Main Supervisor 麻豆传媒映画 PhD (Education) Designing Augmented Reality model in Mandarin Vocabulary Learning for Non-native Speakers2022
29 Huang Yanmei (1002268286) – Main Supervisor 麻豆传媒映画 - PhD (Education) Effects of Industry-university Collaboration Framework for Fashion Design Programme on Practical Skills Mastery Among Undergraduates in Guilin2022
30 Qiu Yun (1002060092) – Main Supervisor 麻豆传媒映画 PhD (Education) Effects of Digital Experiential Connectivism Learning Module on Learning Interpersonal Communication Skills among STEM Undergraduates in Xiamen2022
31 Liu Dan (1002058619) – Main Supervisor 麻豆传媒映画 PhD (Education) Virtual Reality Learning Model for Leadership Communication Skills Development among Vocational College Students in Zhejiang2022
32 Jiang Jiaqi (1002060086) – Main Supervisor 麻豆传媒映画 - PhD (Education) Shovel Speech Model for Improving Chinese Impromptu Public Speech Skills among Science and Engineering College Students in Third-tier Cities of China2022
33 Sun Yuhan (1002060631) – Main Supervisor 麻豆传媒映画 - PhD (Education) Impact of Outcome-Based Education for Undergraduate Employability Skills Development in Henan2022
34 Zhou Li (1002161166) – Main Supervisor 麻豆传媒映画 - PhD (Education) Effects of Game-Based Learning with AI for Interface Design on Learning Motivation among Undergraduates in Luoyang2022
35 Zhao Yuanzheng (1002060998) – Main Supervisor 麻豆传媒映画 - PhD (Education) Effects of Yangliuqing New Year Paintings Module on Learning Interest and Motivation among Undergraduates.2022
36 Hu Dan (1002163155) – Main Supervisor 麻豆传媒映画 - PhD (Education) Effects of Gamified Collaborative Learning Module for Musicology in Gu Zheng among Undergraduates in Gan Nan2022
26 Han Feiran (1002164009) – Main Supervisor 麻豆传媒映画 - PhD (Education) Effectiveness of Game-Based Learning for Teaching the Chinese Instrument Erhu on Pitch Accuracy Skills to Children Beginners in ShanDong Province2022
27 Shi Qingyan (1002265748) – Main Supervisor 麻豆传媒映画 PhD (Education) Effects of Learning Analytic Model for Arts Education Curriculum Optimization on Academic Engagement among Undergraduates in Guangdong2022
28 Liu Yapu (1002265408) – Main Supervisor 麻豆传媒映画 PhD (Education) The Effectiveness of Intangible Cultural Heritage Non-textual Learning Model for Sichuan Qiang Women’s Festival among College Students in Chengdu2022
29 Feng Wei (1002266639) – Main Supervisor 麻豆传媒映画 PhD (Education) Effects of Gamification for Contemporary Chinese History Course on Engagement and Motivation among Undergraduates in Zhejiang of China2022
30 Wang Yun (1002265886) – Main Supervisor 麻豆传媒映画 PhD (Education) How to let children aged 7-12 better experience the charm of piano music2022
31 Zhang Yong (1002268539) – Main Supervisor 麻豆传媒映画 - PhD (Education) Effects of Game-based In-house Training for Tourism Education on Administrative Skills in China2022
32 Du Dong (1002060029) – Main Supervisor 麻豆传媒映画 - PhD (Education) Effects of Multimedia-assisted Learning Model for AI-driven Digital Literacy on Speed, Accuracy and Persistence among Postgraduate Students in Malaysia2022
33 Xu Ning (1002059668) – Main Supervisor 麻豆传媒映画 - PhD (Education) Effects of Technology-enabled Teaching Model for Philosophy on Critical Thinking among Undergraduates in Zhengzhou Normal University2022
34 Duan Lei (1002058201) – Main Supervisor 麻豆传媒映画 - PhD (Education) Developing Gamified Inquiry-based Learning Module for Documentary Interview on Knowledge and Skills among Undergraduates in Jinan2022
35 Feng Cong (1002059523) – Main Supervisor 麻豆传媒映画 - PhD (Education) Effects of Humanized Self-Regulated Learning for University Computer Foundation Course on Computational Thinking among Non-Computer Science Undergraduates of Zhengzhou2022
36 Huang Yanmei (1002268286) – Main Supervisor 麻豆传媒映画 - PhD (Education) Effects of Industry-university Collaboration Framework for Fashion Design Programme on Practical Skills Mastery Among Undergraduates in Guilin2022